Colonial Campaigns Club (CCC)

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PostPosted: Tue Oct 07, 2003 6:10 pm 
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Joined: Tue May 22, 2001 6:38 pm
Posts: 1414
Location: Broken Arrow, OK, USA
<center>Battle of Lea</center>
10:00 am July 11, 1777 - Battle of Lea. The English and American armies of the CCC clash at the town of Lea on Mercer's River. General Cox has assembled some 13,000 men and nearly a score of cannon to oppose General Walter's 15,000 men, supported by more than a score of guns. Each cannon has been given 24 rounds. There are no reinforcements or fixed units. Victory will be counted in lost troops, cavalry, cannon and supplies. There are no objective hexes. 1 point per infantryman. 3 points per cavalryman. 50 points per cannon. 1 point per supply point. Leader victory points available if that Optional Rule is used. 1,500 victory points gained will earn an English Major Victory. 1,500 victory points lost will result in a Major Defeat for the English. First player to move: English. (Ai scripts written so both armies defend. When playing against the computer the human will have to attack.) CCC oob used .... companies represented by two or four counters plus a leader, all leaders are CCC members, theoretical strengths, new map, and enhanced pdt file.
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Send me an e-mail if you would like a copy. The map is 84 hexes x 84 hexes (2 miles square.) Oh yeah, no forts on this one! [:D]


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PostPosted: Wed Oct 08, 2003 3:59 am 
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Joined: Wed Aug 08, 2001 12:39 am
Posts: 791
Location: USA
Looking forward to it!


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PostPosted: Wed Oct 08, 2003 4:13 am 
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Joined: Wed May 23, 2001 6:41 am
Posts: 1917
<blockquote id="quote"><font size="2" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Al Amos</i>
Oh yeah, no forts on this one! [:D]
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Good news. [8D]


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