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 Post subject: Optional Rules
PostPosted: Mon Oct 27, 2003 7:20 am 
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Joined: Wed Aug 20, 2003 10:56 am
Posts: 15
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OK Guys, I really debated keeping my mouth shut, but since the topic of new house rules has come up here lately, and in some of our affiliated clubs, I just had to put my two-cents in. I have played my share of board games, thrown the many sided dice, looked up combat results on charts, tracked legal movement options manually with my opponent, (who was actually in the same room with me so we could resolve any disputes over rule interpretation over a frosty one!) and had a good time doing it. Nevertheless, I feel that one of the best advantages offered by a computer game is the ability of the game to track all that "stuff", while I concentrate on strategy and tactics within the context of the game engine. Since I no longer find myself sitting across from one single (or several) opponent(s) playing one game at a time, but can have as many as 5 or more game files awaiting me on any given night, some of which require a good hour to move all the units in an intelligent fashion (think, day-2 at GB), I find I have very little patience for a second layer of rules that need to be tracked manually. Now, for those who see the need, or who just love to tinker, hey, don't mind me, have fun. But for those of us who are content to play these well crafted games as issued, well I guess I'm just reminding myself that there are some of us who would like to point out that these optional rules are, well, optional. There will be a certain number of us who do not want to mess with these tweaks, especially if they become the norm for certain club sanctioned events such as tournaments. 'Nuff Said?

Thanks,

Corporal Thomas Callmeyer
1 Div/ 1st Brig, 2nd Conn State, Grand Army
American Armies

P.S. You will find a very similar post over at the ACWGC


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