To begin a new topic on an interesting subject mentioned in another thread, that of checking the victory dialog info in ongoing games.
Call me a fanatic, a detail freak, obessive compulsive, whatever...but I'm a firm believer in checking this valuable source of information at the beginning of, sometimes in the middle of, and certainly at the end of each and every turn. In very tight and well played games such as my current titanic chess match at Brandywine versus Bob Breen, I even write down casualty counts and the score at each turns' end to compare with past turns. This gives me a running and extremely accurate measure of progess, either for me or against me, and I weigh a lot of decisions based on this information. Have I nearly evened the number of troops in a lopsided game, can I afford to be (or not) more aggressive with succeeding turns, have I chipped away at the enemy's cavalry to my satisfaction yet? Not to mention the balance of artillery and supplies in the game, and other info I consider to be of valuable use. Leaders put out of action for each side <u>and their relative importance</u> is an especially telling factor. With this knowledge I can determine a sort of "army morale" gauge for each side, and a lot of my future decisions are made from that alone. I even want to know and can easily check what hex leader casualties took place in!
Ok I can hear it now, "but that's more than you should be able to know..whine whine whine". [:p] In defense of this I put to you that they are merely combat reports such as, "Sir, Colonel Clem Kadiddlehopper of the 3rd Maryland has just been layed low by a shot". Or "two enemy batteries were just overrun and spiked", or "Sir, we've just rendered the entire 6th Virginia regiment out of action."
Anyway I think players do themselves an injustice by not processing this readily available information at hand, but of course that's their choice and decision. I for one find the info not only helpful and interesting, but a key factor in some victories.
Phil
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