Enjoy the war, peace will be awful!
David Billieres wrote:
-the troops in squares which create impenetrable fronts and which resist everything
Think about an option that lets Cav bypass squares, take additional damage but end up in the hex behind the square.
Maybe simply removing ZOCs of squares could achieve that, if cav than moves thruh that square hex and defensive fire comes in they surely take damage every time moving in the firing range of that square.
David Billieres wrote:
- limit piles, to avoid these fronts where divisions of 8000 men confine themselves on 4hexes and maybe heights of the other ideas!
Well that could simply be doe by changing the stacking values in the pdt file.
David Billieres wrote:
- mêlées like crazy and which create grotesque situations
Bill mentioned on another forum that the melee in Napoleon also counts counts as close quarter fire. So melee isn't only a bayonet attack, that is also why there is a 20% bonus if you not fire before doing melee.
Anyhow the series is complete except for 1807 I think but I guess that could be cover by the Jena-Auerstädt game with some additional scenarios, so moving to an improves engine would be great but if the cycle would simply start over again I wonder how many people would by the new ones if they already of the old ones.
On another forum there was just a discussion about AGEods Civil War II and there it summed up to "a must buy for new players, but not worth for players that already have the first Civil War".
Does anyone know if there are development tools that the scenario designers used?
I wonder if there is a map editor, OOB editor, etc. and not only a scenario editor, if so with the close of the series they could finally be released all that stuff.