<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by zinkyusa</i>
I prefer to allow the melee's to occur anytime but not use the mutliple melee rules. I think those rules can lead to unrealistic blitzkreig attacks opening huge holes and destroying masses of artillery in a single turn. This is particuarly applicable to the masses of French super cavalry in Echmuhl.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
I believe you are referring to our recently concluded Eckmuhl game, no?
All the "masses" of cavalry that you had to contend with in this game were one brigade of light cavalry (three regiments of hussars and chasseurs, total 2000 men) that faced Hohenzollern on the Au-Abensberg pike, and one brigade of heavies (two regiments of cuirassiers, about 1600 men) that did that final charge against your IV and VI Corps on my right. It's just that I took care never to penetrate too deeply so that I was able to extract the cavalry, reorder, and charge again, that may have created the impression of a larger force here. The only other cavalry that you ever met (briefly) was the one regiment of chasseurs that snatched your IV Corps wagons from your rear, and the other brigade of heavies that was mauled by your infantry on the road before it could ever charge. And that, plus one light brigade on outpost duty, was about all the cavalry I had
So, no "masses". I will look it up in the game file if you agree, but I am fairly confident your cavalry outnumbered me badly, seeing how I had only one corps on the map, discouting the remnants of my underrated Bavarians. Likewise, the Austrian cavalry is of excellent quality just as well, so no French advantage there either.
But if you really think so, why not just accept my offer of the same game with sides reversed? You could check out if the French horse can really do miracles. I would be looking forward to it.
Regarding the multiple melees rule, I don't think it will do anything to check deep penetrations, unless in unlucky circumstances. It does not prevent multiple melees *by* the same unit (i.e. charging horse) but rather multiple melees *against* the same unit. So all it prevents is running down the same single unit with repeated melees. As long as the melee loser retreats out of my way, I will go on; or if it retreats into a hex that contains even a single unit that has not yet been meleed I will also go on. What the rule does do is sometimes create a highly annoying situation where a single skirmisher that retreats from a melee the wrong way will stop cold a much larger force because it cannot be meleed again and that, I submit, is not very realistic.
<center>Général de Division D.S. "Green Horse" Walter
Baron d'Empire, Duc des Pyramides
Commandant de la [url="http://home.arcor.de/dierk_Walter/NWC/3_VI_AdR_Home.htm"]3ème Division[/url], VIème Corps Bavarois, L'Armée du Rhin
Commandant [url="http://mikedavies122863.tripod.com/index.htm"]L'Ecole de Mars[/url], L'Armée du Rhin
Commandant de la Brigade de Tirailleurs de la Jeune Garde

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