<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Mike Cox</i>
<br /><blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Lord Jim</i>
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I should make it clear i am talking HPS Waterloo, not BG, in this game the Prussians have a 80% chance of arriving at 3.15pm and will take four moves to clear the Bois de Paris, that is twenty moves into the game.
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Fair enough. Sometimes arbitrary restrictions (fixed units) are needed to give a framework.
At the start of HPS Waterloo, historical, the Prussians have an 80% chance of arriving 1/3rd of the way through. The Anglos and French are near 1:1 in strength with the onus of the attack on the French. (And this is the crux of the BGW Full Barrett). The Fresnch must attack and rout the Anglos. If not they face certain destruction at the hands of the combines Allies. If they detach a moderate combined arms force to block the Prussians, they run the risk of the Anglos moving over to local counter attacks that only serve to prepare the French to roast on the Prussian spit.
Without becoming a free for all, detaching a force to delay the Prussians was certainly on option of Napoleon, though it may not have been the best one for hom to choose.
<b>Général de Division Michael Cox</b>
<font size="4"><i>Principe <font size="1">della </font id="size1">Toscana</i></font id="size4">
Comte de Moselle
<i><font size="4">Armée du Rhin</font id="size4">
<font size="2">2e battallion, 1er Regiment de Chasseurs a Pied, Inf. de l'V. Gde.</i></font id="size2">
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><font color="orange">The Fresnch must attack and rout the Anglos.</font id="orange"><hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> This I think is the problem. In a game I am playing as the French, the Anglos have taken 20000+ casualties, French cavalry turned both flanks and thousands of french cavalry are on the way to Brussels and Wellington, Perponcher, Prince of Orange, and the rest of the Anglo high command is killed or on the way to Paris in chains and the Anglo army does NOT rout. This is not just a problem with Waterloo, but with all the HPS/TS games and probably many others. There is NO army morale. Individual units will rout at a certain point but organizations will never rout and that is the problem and the cause of the 'bloodiness' of the HPS games. I have battalions of 30 men firing away instead of running away permanently.
I have played board games and various minatures rules where they used both Brigade Combat Effectiveness and Army Morale bnased on totaL for the organization. BCE execeeded-may not advance towards enemy, may not initiate melee and have a negative morale modifier. This made brigades fragile(not units)so that you could not keep pounding away til the last man. When the Army Morale exceeded similar effects.
Colonel Phil Driscoll
12e Legere of the 7th Division
II Corps
ADN
Vive L'Empereur!