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PostPosted: Tue Oct 17, 2006 12:58 am 
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Joined: Tue May 22, 2001 7:49 pm
Posts: 452
Location: USA
Gents,



The new Waterloo (1.02) and Wagram (1.06) patches are now on the HPS site:



Changes for Campaign Waterloo 1.02
- Implemented a minimum bridge strength requirement for crossing a damaged bridge of 50, 100, and 150 for infantry (and leaders), cavalry, and artillery (and supply wagons) respectively. See the section on Movement in the Users Manual.
- Put cavalry charge factor in parameter data.
- Put cavalry charge multiple in parameter data.
- Put disordered movement fraction in parameter data (now at 2/3).
- Added the ability to define a unit as "Has Boats" which allows the unit to enter water hexes.
- Added option to prevent defender elimination when there is no valid retreat after melee.

Also tweaked the PDT file to reduce the about face costs, to help defenders fight a delaying action.

All in all the changes should help the defense quite a bit, which has been lacking. The new rule listed at the bottom, No Melee Elimination, is a big change.

http://www.hpssims.com/Pages/updates/up ... APBAT.html


Maréchal Hamilton, Baron d'Barbancon
21st Division
VII Corps, ADR

Saxon Leib-Garde, de la Jeune Garde, Garde Impériale

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PostPosted: Tue Oct 17, 2006 1:02 am 
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Joined: Sun Oct 20, 2002 9:44 am
Posts: 476
Location: Ireland
Great work Rich..
And the No Melee Elimination.. Is the best.. Been waiting for this for Years..[:D]

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<font color="red">BEECHAM</font id="red"> Commandant 1ème Division de Cuirassiers,
1 Corps Res Cav,ADN.

Prince d` Istria et Comte d` Arles La Jeune Garde

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PostPosted: Tue Oct 17, 2006 1:09 am 
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Posts: 216
Location: Ukraine
Great work!
When we should expect new patches for EC and NRC?

<b>general-feldmarshal Eugene Gulyaev
RA Chief of Staff
Leib-Gvardii Semenovskij Polk
Club Secretary
</b>
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PostPosted: Tue Oct 17, 2006 1:17 am 
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Work is being done on the Eck & NRC patches now...hope to have those out in the next week or two, assuming real-life doesn't derail something. [;)]

Maréchal Hamilton, Baron d'Barbancon
21st Division
VII Corps, ADR

Saxon Leib-Garde, de la Jeune Garde, Garde Impériale

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PostPosted: Tue Oct 17, 2006 2:04 am 
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Location: Ukraine
One more question Rich!
I've just installed new patch for Wagram. Started new battle in a normal mode, checked No Melee Eliminations option. I surrounded one austrian unit and meleed it... and what a surprise, it was eliminated!
How the elimination logic should work when this option turned on? I didn't find the answer in the help.

<b>general-feldmarshal Eugene Gulyaev
RA Chief of Staff
Leib-Gvardii Semenovskij Polk
Club Secretary
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PostPosted: Tue Oct 17, 2006 4:21 am 
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Rich,
in Waterloo, does this fix the Prussian skirmisher problem? The one where some of them won't rally because they are not attached to a brigade?

thanks,
Jim P

Austrian Kavalry Reserve


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PostPosted: Tue Oct 17, 2006 4:26 am 
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Remember to UNCHECK the Partial Retreats option in order for the No Melee Elimination (henceforth NME) to work right.

You will find it HARDER to eliminate a unit. Big tip: when wanting to TAKE a location do NOT surround a unit but PUSH it out of the hex with a normal melee. This is mainly for when you want to take a bridge entrance hex, chateau, VP location, etc.

You are going to find the rule will allow some units to live much longer than you would like.

We are pleased with the results. It effectively kills the ZOC Kill folks. The negative effect described above is far outweighed by the positive effect. Namely I may actually be able to go toe to toe with Paco for once! [:D]

En garde you Frenchies![:p][;)]

Bill Peters
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]


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PostPosted: Tue Oct 17, 2006 4:54 am 
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Thanks Bill!
Now it works!

<b>general-feldmarshal Eugene Gulyaev
RA Chief of Staff
Leib-Gvardii Semenovskij Polk
Club Secretary
</b>
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PostPosted: Wed Oct 18, 2006 12:07 am 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Jim Pfleck</i>
<br />Rich,
in Waterloo, does this fix the Prussian skirmisher problem? The one where some of them won't rally because they are not attached to a brigade?<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Jim,

Yes, this fix is included with the patch.



Maréchal Hamilton, Baron d'Barbancon
21st Division
VII Corps, ADR

Saxon Leib-Garde, de la Jeune Garde, Garde Impériale

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PostPosted: Wed Oct 18, 2006 12:53 am 
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Location: Eboracum, Britannia
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Rich Hamilton</i>
<br /><blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Jim Pfleck</i>
<br />Rich,
in Waterloo, does this fix the Prussian skirmisher problem? The one where some of them won't rally because they are not attached to a brigade?<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Jim,

Yes, this fix is included with the patch.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">Excellent news Rich. I like the new features too. Thanks very much[:)]

<center>[url="http://homepage.ntlworld.com/a.r.barlow/Napoleonic/nap.htm"]Lieutenant Colonel Antony Barlow[/url]
~ [url="http://www.geocities.com/anglo_allied_army_stats/Anglo_Allied_Army_Cavalry_Corps.htm"]2nd British (Union) Brigade, Anglo-Allied Cavalry Corps[/url] ~
~ [url="http://www.geocities.com/militaireacademie/dragoons.html"]4th (Royal Irish) Dragoon Guards[/url] ~
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PostPosted: Wed Oct 18, 2006 2:53 am 
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FYI on independent skirmishers ... we got John to code them as per Voltiguer skirmishers. Not Ligne companies.

Thus they can rally on their own. The hex range to parent (!!) unit doesnt apply for them. A definite swing of 180 degrees for them as now they can truly rally as per historical usage.

Tip for some of you new players: dont put the parent unit of a Ligne bn. out in front of your line. That way if their skirmish company routs it can retreat to the parent. If you have BOTH in the front line then you end up with a skirmish company to the rear.

In the long run its better to have V type skirmishers cover your units for protection (10 percent) and dont breakdown the Ligne unit company so as to avoid this issue.

Bill Peters
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]


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PostPosted: Wed Oct 18, 2006 5:30 am 
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Location: Belgium
I have a game in progress on Waterloo.

I presume there'll be no problem with the file if we upgrade (both sides of course) now ?[?]

<font color="orange">Kapitein Valère Bernard </font id="orange">
<font color="red">Anglo-Allied Administrative Adjutant</font id="red">
<font color="orange">Divisie Nederlandsche Kavallerie
I Corps
Anglo-Allied Army
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PostPosted: Wed Oct 18, 2006 2:54 pm 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by valere5</i>
<br />I have a game in progress on Waterloo.

I presume there'll be no problem with the file if we upgrade (both sides of course) now ?[?]
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Correct, I have upgraded and played some on-going battles already without issue.

Maréchal Hamilton, Baron d'Barbancon
21st Division
VII Corps, ADR

Saxon Leib-Garde, de la Jeune Garde, Garde Impériale

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PostPosted: Wed Oct 18, 2006 6:37 pm 
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Joined: Sat Aug 20, 2005 4:46 pm
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Location: Malta
"<b>The new rule listed at the bottom, No Melee Elimination, is a big change</b>... <b>It effectively kills the ZOC Kill folks. The negative effect described above is far outweighed by the positive effect. </b>"

I wonder what’s the effect of this rule on cavalry value. Previously, cavalry could penetrate a front in order to achieve a ZOC kill.

Now what you get from enemy’s line penetration is a isolation of enemy units?!?! Which is far less than ZOC kill.
Is isn’t this likely to reduce the value of Cavalry as a combat arm?
What do you people think?


Captain Alexey Tartyshev
Moscow Grenadiers Regiment
2nd Grenadier Division
8th Infantry Corps
2nd Army of the West (NWC)


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PostPosted: Wed Oct 18, 2006 10:17 pm 
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Joined: Sat Feb 21, 2004 5:00 am
Posts: 6
Location: Czech Republic
Sirs,
is there any possibility to change optional rules (turn no melee elimination on) during game? I play large campaign Waterloo scenario with my friends (we are in turn 15) and we would like to set no melee eliminations on.

Next, I thank for repairing prussian independent skirmishers bug but issue is only half resolved. Skirmishers go from Rout to Disordered but there is no signal they could be undisoredered to normal state.


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