<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by August Dean</i>
<br />"<b>The new rule listed at the bottom, No Melee Elimination, is a big change</b>... <b>It effectively kills the ZOC Kill folks. The negative effect described above is far outweighed by the positive effect. </b>"
I wonder what’s the effect of this rule on cavalry value. Previously, cavalry could penetrate a front in order to achieve a ZOC kill.
Now what you get from enemy’s line penetration is a isolation of enemy units?!?! Which is far less than ZOC kill.
Is isn’t this likely to reduce the value of Cavalry as a combat arm?
What do you people think?
Captain Alexey Tartyshev
Moscow Grenadiers Regiment
2nd Grenadier Division
8th Infantry Corps
2nd Army of the West (NWC)
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With this rule ZOC kills are still possible but it's now clear what such a kill means. First you cut off a unit or a stack, then you melee it, probaly fire it, keep them encircled for some time - at least one turn- and eliminate routed isolated unit/stack if it becomes routed. This sequence may be interpreted as "unit/stack was encircled and seeing no way out surrendered". This process must last a bit longer than 15 minutes. The rule actually makes possible another possible sequence "unit was encircled but didn't rout and managed to breakthrough" which was not a rare case in Napoleonic warfare. The question is whether ZOCed defenders suffer additional casualties if they loose in melee as in Panzer Campaign engines. I didn't manage to find this out with several probe melees.
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<center><b>Eyo Imperatorskogo Velichestva Leib-Kirassirskogo polku
General-Mayor Anton Valeryevich Kosyanenko
Commander of the Second Army of the West </b></center>