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PostPosted: Fri Oct 20, 2006 6:37 am 
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Posts: 6156
Did not know that independent units had a parent unit. Here is all that the User.hlp file has to say about skirmishers and rally:

Skirmisher Rule
In addition to the normal test, Routed Skirmisher units of non-Light, non-Guard, non-Independentc units are only eligible to recover from Rout if they are within 5 hexes of their parent unit.

And here is the rule on Disorder:

Skirmisher Rule
In addition to the normal test, Disordered Skirmisher units of non-Light, non-Guard units are only eligible to recover from Disorder if they are within 5 hexes of their parent unit.

As you can see it all pertains to the Ligne detached skirmisher.

May have been something that John missed when he made the fix.

This particular sub-discussion has to do with the Jager-independent units such as the Prussians have at Ligny and in Jena.

Bill Peters
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]


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PostPosted: Fri Oct 20, 2006 11:33 am 
Bill,

Yes I know what historical units we're talking about, but I bet the game engine only sees them as Skirmishers.

Colonel Al Amos
1erè Brigade Commandant
2ème Division de Dragons


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PostPosted: Fri Oct 20, 2006 12:33 pm 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Al Amos</i>
<br />Bill,

Yes I know what historical units we're talking about, but I bet the game engine only sees them as Skirmishers.

Colonel Al Amos
1erè Brigade Commandant
2ème Division de Dragons


<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Oh yeah, agreed on that.

BUT at least they rally. The older engine never would let them do that much. Now if we can get them to disorder, dish up ice cream and make pizza!!! Man, what an engine we would have then! [:p]

Bill Peters
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]


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PostPosted: Sat Oct 21, 2006 5:41 am 
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Note has been sent to John...we'll get that Skirmisher issues resolved.

Maréchal Hamilton, Baron d'Barbancon
21st Division
VII Corps, ADR

Saxon Leib-Garde, de la Jeune Garde, Garde Impériale

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PostPosted: Sun Oct 22, 2006 2:32 pm 
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I read on another site that the town of Charleroi had changed with the new patch. Charleroi appears to now be one third it's original size and has grown a wall! Any other significant map changes with the new patch?

Lieutenant Jeff Mathes
3. Ligne Regiment
1. Brigade 16. Division
V Corps
L'Armée du Rhin


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PostPosted: Sun Oct 22, 2006 3:39 pm 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Jeff Mathes</i>
<br />I read on another site that the town of Charleroi had changed with the new patch. Charleroi appears to now be one third it's original size and has grown a wall! Any other significant map changes with the new patch?
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

No, just that...I was provided with some period maps for that area that I didn't have before, and hence made the changes accordingly.

Maréchal Hamilton, Baron d'Barbancon
21st Division
VII Corps, ADR

Saxon Leib-Garde, de la Jeune Garde, Garde Impériale

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PostPosted: Sun Oct 22, 2006 4:12 pm 
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Rich, I guessed you must have gained some more info to make the map change. The officer who wrote the post had a game in progress and after installing the patch had a unit in the Sambre river...

Lieutenant Jeff Mathes
3. Ligne Regiment
1. Brigade 16. Division
V Corps
L'Armée du Rhin


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PostPosted: Sun Oct 22, 2006 5:35 pm 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Jeff Mathes</i>
<br />Rich, I guessed you must have gained some more info to make the map change. The officer who wrote the post had a game in progress and after installing the patch had a unit in the Sambre river...

Lieutenant Jeff Mathes
3. Ligne Regiment
1. Brigade 16. Division
V Corps
L'Armée du Rhin

<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

[:D][:D]

The question is ... can they swim!

Bill Peters
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]


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PostPosted: Mon Oct 23, 2006 9:00 am 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Rich Hamilton</i>
<br />

No, just that...I was provided with some period maps for that area that I didn't have before, and hence made the changes accordingly.

Maréchal Hamilton, Baron d'Barbancon
21st Division
VII Corps, ADR

Saxon Leib-Garde, de la Jeune Garde, Garde Impériale

Image


<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Are you sure that Charleroi hasn't been too drastically shrunk? Peter Hofschroer wrote:
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">Charleroi is situated on both sides of the Sambre river. In 1815 the lower town, on the right bank, was linked to the village of Marcinelle by a dike some 400m long, and bordered by hedges. This dike crossed undulating terrain and ended as a road running into a tree-planted square beside the Sambre bridge. The river was 30 m wide and the northern bank sloped up steeply. The whole town was dominated by the old citadel, situated in the upper part. The road sloped up steeply into the center of the upper town and then on to a cross-roads with routes leading to Brussels and Fleurus. However, despite the natural strength of the position, the town fortifications were in a state of disrepair, and Charleroi was no longer considered a fortified place.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Now we have the citadel (apparently in good repair, with high walls), but where is the town that the citadel is supposed to "dominate"?

On another topic, why is the Thyle River an unfordable creek? I have walked the banks of that waterway near Quatre-Bras; it is about ankle-deep, and 1 meter wide. I have photographs. Rather than a creek, it ought to be rated, at least in its southern stretches, as an eminently fordable stream.

<b>Maréchal Bill Peterson</b>
Duc de Zurich, Comte de Besançon
2ème Régiment de Grenadiers à Cheval, Cavalerie de la Vieille Garde
Commandant, Ier Corps de Réserve de Cavalerie (<i>Vae Victis!</i>), AdN, NWC


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PostPosted: Mon Oct 23, 2006 2:01 pm 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Bill Peterson</i>Are you sure that Charleroi hasn't been too drastically shrunk?
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Possibly, I'll review this and see what other info I can find on it for the next patch.

<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">
On another topic, why is the Thyle River an unfordable creek? I have walked the banks of that waterway near Quatre-Bras; it is about ankle-deep, and 1 meter wide. I have photographs. Rather than a creek, it ought to be rated, at least in its southern stretches, as an eminently fordable stream.
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

I based that on the topographical map I used as a source, and the way the map maker represented it. Not for sure, but its quite possible it has changed in the last 190 years or so...but if you have period info that you want to share with me I'll be glad to revisit it...just send it to me at Support@hpssims.com



Maréchal Hamilton, Baron d'Barbancon
21st Division
VII Corps, ADR

Saxon Leib-Garde, de la Jeune Garde, Garde Impériale

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PostPosted: Thu Nov 02, 2006 9:44 am 
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A note on Charleroi - the town was fairly dense and <i>mostly</i> within the fortifications. The old (HPS) footprint of Charleroi was more like the outerworks etc (which by 1815 were in disrepair as noted).

<b>Général de Division Michael Cox</b>
<font size="4"><i>Principe <font size="1">della </font id="size1">Toscana</i></font id="size4">
Comte de Moselle
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<i><font size="4">Armée du Rhin</font id="size4">
<font size="2">2e battallion, 1er Regiment de Chasseurs a Pied, Inf. de l'V. Gde.</i></font id="size2">
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PostPosted: Mon Nov 06, 2006 10:29 am 
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Location: Canada
does this patch make rules like the Embedded Melee phase obsolete ?

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[img]</center>
<center>Monsieur le Marechal Baron John Corbin
Duc de Paive
Commanding the Division de Cavalerie de la Jeune Garde
NWC President</center>


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PostPosted: Mon Nov 06, 2006 11:37 am 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by John Corbin</i>
<br />does this patch make rules like the Embedded Melee phase obsolete ?
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

John,

IMO, yes[:D]!

Regards,

Paco

<i>Maréchal M. Francisco Palomo
Prince d'Essling, Grande Duc d'Abrantes et
Comte de Marseille
Commandant - Division de Cavalerie de la Vieille Garde </i>
AdC - <i>Ieré Corps de Armee</i>


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PostPosted: Tue Nov 07, 2006 2:36 am 
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Posts: 233
Updated (17.10.06) pdt files for the company level Waterloo scenarios are now available at:

http://www.xtreme-gamer.com/forums/down ... le&id=1298

NB: These files are currently draft files (ie. not an official HPS update)

Disrupted movement allowance has been set at full allowance, rather than 2/3 as in the standard HPS Waterloo_102 patch. Feedback on whether allowing disrupted units full movement would be much appreciated.

This decision was made because:

1./ Disrupted <b>attacking</b> units get significant fire and melee penalties, making it better to keep disrupted troops out of the front line.

2./ Disrupted defending/<b>retreating</b> units tend to get left behind. While increasing the disrupted movement allowance from 1/2 to 2/3 in the most recent official patch is clearly a step in the right direction, this is still not sufficient to allow disrupted troops to keep up with other retreating troops.


Maj. Rich White
4th Cavalry Brigade
Cavalry Corps
Anglo-Allied Army


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