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 Post subject: New Napoleonic Option
PostPosted: Thu Apr 12, 2007 4:45 am 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6156
I just sent John and Rich a new idea for the Napoleonic series. John thought it was a great idea and you can expect to see it in the next update provided Mark Adams can doo the graphics work.

Its all about horse droppings. You see as the armies passed through a certain point the animals would naturally leave droppings. Thus as your cavalry, wagons and artillery units move through a hex the graphic (much like the dead man graphic) will be displayed to mark their passing.

This way you can trace where the army has marched if you are pursing/hunting them.

Units can spend 2 MPs per hex to clean up the droppings to cross out any trace of the army's passing.

Once I get the artwork from Mark I will post a link so you can see what it will look like.

This will add new realism to the series and give it a dimension hitherto unexplored.

Bill Peters
Armee du Rhin - V Corps, 5ème Division, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]

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PostPosted: Thu Apr 12, 2007 5:20 am 
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Joined: Tue May 22, 2001 4:51 pm
Posts: 1232
Location: Massachusetts, USA
And with TONGUE placed firmly in cheek, he says " With 100,000 HUMANS passing through an area, surely we can come up with a better model for a graphic."

And then, there will be those xxxxxxx.SME files that the new VISTA systems can read. Oh yes, for even more realism, especially on the rainy days with the cavalry, we will have <font size="4">SMELL-A-GAMING.</font id="size4">[;)]

<b><font color="gold">Ernie Sands
General,1e Brig,1eme Div,VI Corps,AdR
President, Colonial Campaign Club
</b></font id="gold">


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PostPosted: Thu Apr 12, 2007 6:21 am 
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Joined: Fri Jul 19, 2002 7:23 am
Posts: 375
Location: USA, Philadelphia, PA
To add some new realism points like those fallen horses - this is great, Bill!
But how about to add for our Cavalry an ability to deploy from a column to line for charging? That would be the great point of realism and historism!

Votre serviteur - GM Repnin V.N.
2nd Grenadier Division
8th Corps
2nd H.E.M.West Army


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PostPosted: Thu Apr 12, 2007 6:28 am 
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Joined: Wed May 23, 2001 12:40 pm
Posts: 288
Location: United Kingdom
Brings back memories (not Napoleonic I hasten to add): thunderboxes, flies... long tubes in the ground with a funnel... more flies [:(]


Kolonel Sellick Davies,
III Bataillon Nassau-Usingen,
2nd Bde,


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PostPosted: Thu Apr 12, 2007 7:47 am 
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Joined: Fri Aug 26, 2005 9:22 am
Posts: 68
Location: USA
Wow, what a concept. This takes reality gaming to a new level. Now if only this idea can be combined with Ernie's modification, the effect would be complete!![:p]

Lt. Bill Spitz
1/27th Regiment of Foot (The Inniskillings)
10th Brigade, 6th Division
Anglo-Allied Army
Kings%20Crown%20Crest%201937-52%20new


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PostPosted: Thu Apr 12, 2007 7:59 pm 
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Joined: Mon Mar 29, 2004 12:32 am
Posts: 908
Location: Moscow, Russia
Will this have any effect on the movement system? I'm afraid not, but it's a fact that if a heavy cavalry division marched along the road and it was followed by several arty batteries it's not a road any longer. Rather a line of holes, pits, ruts etc. And actually it's a task as serious and as difficult as bridge repair. So not merely 2MP but rather several turns of work for a special pioneers troops per hex to remove effects of marching an army through the road hex. And an ability to create a new road and new fortifications would be welcome. Leave alone separate supply for arty, to have different supply for different calibers would be even better because it's rather difficult to shoot with french cannonballs for 6lb french gun from russian 6lb gun etc. Quite a headache for the quartirmeister. What about marching fatigue and deserters and fouragers during long marches. Because when a walk along a new pike I get some fatigue, but when I have to swim through the substance called "road" in a mud up to waist I will get a little bit more fatigue. And what about horses quality and horses injuries? Because marching at hight speed along such an awful road you'll have a lot of broken legs and dead horses. For example on July 8 1812 a light brigade from Sebastiani division lost 20 horses after 14 hours of march (Fabry, La campaign de Russie,T.II,p.19) sure they lost some horses the day before and next day, and a day after that. Just on marching. No wonder at Borodino Napoleon had 120-150 000 instead of 300-400 000 he could have. Even if campaign lasts for one week as in new Jena game I will agree to make opponent chase me if in the end he will loose a squadrom from each of his cavalry regiments with others being fatigued so that horces can merely move and you can beat them hard to make them trot.

The post can consist of many pages of thing that were really important and that would be great to have in our games. The point is that we all are glad that the system is really improving and that John works hard on it.[:I] But if I'm to choose between improvements in realism and an eye candy I choose realism.[^]

<center>Image</center>
<center><b>Eyo Imperatorskogo Velichestva Leib-Kirassirskogo polku
General-Mayor Anton Valeryevich Kosyanenko
Commander of the Second Army of the West </b></center>


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PostPosted: Thu Apr 12, 2007 8:26 pm 
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Joined: Wed Mar 31, 2004 1:05 am
Posts: 216
Location: Ukraine
Bill, this will be a greate improvement really. But I agree with Anton that clearing the road should take longer then 2 MPs.
Movement fatigue will make the game much more realistic, there is no doubt, but it should be an optional rule.

<b>general-feldmarshal Eugene Gulyaev
Club Secretary
RA Chief of Staff
Leib-Gvardii Semenovskij Polk
</b>
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PostPosted: Fri Apr 13, 2007 1:00 am 
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Joined: Fri Dec 20, 2002 9:01 am
Posts: 1411
Location: USA
Bill,

Will it possible to distinguish between horse droppings and say mule or oxen? We need to be able to tell if we are tracking cavalry or supply trains.[:p][:p]

Major General Ed Blackburn
Commanding Second Div, II Corps, AAA
3rd Bn / 1st Regiment of Foot Guards
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PostPosted: Fri Apr 13, 2007 12:56 pm 
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Joined: Mon Feb 27, 2006 5:21 am
Posts: 594
Location: New Zealand
General-Mayor Anton surprisingly describes the changes as "eye candy"? Is the rationing east of the Rhine that bad? [:p]
Please, less "candy" and more smoke(of the cordite kind)and maybe a large mirror (for Murat of course)[8D]

Lt Col Mike Ellwood
VII (Saxon) Corps
ADR


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PostPosted: Fri Apr 13, 2007 3:59 pm 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6156
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by zinkyusa</i>
<br />Bill,

Will it possible to distinguish between horse droppings and say mule or oxen? We need to be able to tell if we are tracking cavalry or supply trains.[:p][:p]

Major General Ed Blackburn
Commanding Second Div, II Corps, AAA
3rd Bn / 1st Regiment of Foot Guards
Image



<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

I will pass that along to John and Rich for consideration. I know that in the midst of our discussions we talked about the "age" of the droppings too. It all means something to the right kind of person.

Bill Peters
Armee du Rhin - V Corps, 5ème Division, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]

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PostPosted: Sun Apr 15, 2007 12:35 pm 
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Joined: Tue May 22, 2001 10:30 pm
Posts: 454
Location: USA
Bill,

Is this your idea of a belated April Fool's joke[?]

Regards,

Paco

<i>Maréchal</i> M. Francisco Palomo
<i>Prince d'Essling, Grande Duc d'Abrantes et
Comte de Marseille
Commandant - Ecole Militaire
Commandant - Division de Cavalerie de la Vieille Garde </i>
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