One way to limit the incredible amount of movement we see was to put in 10 min. turns but another is to use a House Rule whereby all units within 5 hexes of the front may only move 2-3 hexes at most. Reserves could move full MP allowance to get them up to the front and then they too would fall into the same category. Charging cav are the exception of course.
Thus it would be impossible to suddenly pick up an entire brigade and move it to another part of the battlefield in one move. They would have to pull back out of the 5 hex range and then they could redeploy ...
This would reward the player that keeps reserves ...
It would also stop alot of unhistorical "gap shooting" we see in the games. It would not prohibit a flank attack on a frontline unit. It would stop those rash charges for supply wagons, leaders and so on that are behind the lines.
I love command points as well. Another way to play the battles is allocate a number of brigades that one side can move per turn.
I like Oreo cookies too! [:D]
Bill Peters
Armee du Rhin - V Corps, 5ème Division, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)
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