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PostPosted: Wed Jul 04, 2007 7:38 am 
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Mon Ami its how they reply to you that shows the make up of that person.

Col de Art 6/3 II Corps AN Marbot CS


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PostPosted: Thu Jul 05, 2007 1:03 am 
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I would not imply that a commander that uses one aspect or another of the game engine as not being a gentleman. It is his or her right to do so, if they wish to stack skirmishers in strategic locations so be it. It is up to me to find some way of countering this, perhaps next time I will simply mass the cavalry at one strategic location and launch a Last turn of the game assault with 5 or 6000 horse.

But you know those Russian batteries are deadly aren't they.

LOL

Lt. Col. Angelo Abruzzese
12eme Chasseur a cheval


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PostPosted: Thu Jul 05, 2007 3:57 pm 
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Bar keep a keg of rum for ma mates merci. Pardon ma but a gentleman will play no matter what kind a game it is because he will compromise with his foe and try to learn. A gentleman wrote me
Please tell me where these men are suppose to go when you have cavalry behind my lines? I am trying to get any unit that has over 40% losses or is at max fatigue out of the battle. Please tell me what units are bothering you and I will shoot them myself. I will replay my turn and try and figure out what is the problem. Mon ami this is a real officer in the highest regard .â€


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PostPosted: Sun Jul 08, 2007 3:00 am 
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Posts: 158
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Yes, the games are historical simulation, but that is the key, simulation. That does not mean that a player is bound to the same command decisions that were historically made, otherwise the only variable left in the game is vagaries of the "die roll". We should be able to "recreate" a battle, using our own commands and tactics. There are some tactics and situatons that the game engine allows (such as skirmishers exerting a ZOC) that are unrealistic, and for those perhaps gentlemen's rules should apply, but that is up to the players involved. There is also the "historical intelligence" issue, which should also be used judiciously (yes, we all know Wellington is enroute from Ligny to QB, but historically Ney did not know that, so French players should not use this "intelligence" to make concerted efforts at intercepting/capturing him). This too falls in the realm of gentlemen's agreements. Beyond that, if the game engine allows it, <b>AND</b> both players agree, go for it.

Ensign William Davis
23rd (Royal Welsh) Fusiliers
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PostPosted: Sun Jul 08, 2007 2:46 pm 
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Mon ami more Rum Yo Ho Ho,One qualification to be a member of the Guard was that officer had to be a Gentleman no if or buts the Guard were picked for not only there bravery but there chivalry as well .Let us all be as the mustaches.

Col de Art 6/3 II Corps AN Marbot CS


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PostPosted: Wed Jul 11, 2007 8:10 am 
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Gentlemen play bridge!

Historians play Napoleonics! And love to argue over whether their view of it is right! [;)]

Here is my take: we balanced these scenarios based on the blitz style system of play because most of our playtesters played in this fashion.

Jeff Bardon, Tomasz, Paco, etc.

Moderates are Ken, Gary and myself. Though I am prone to pull off a blitz now and then.

Pure historians didnt exist in our group. Why? Because you need alot of House Rules to pull it off.

For instance: those troops of the Austrians you just spotted with a lone Hussar squadron down the road some 400 hexes away from your main body ... can you be honest and say that you wont respond to them and start making preparations to counter them?

I doubt it. You would need an orders system to pull it off.

My experience has been that the more historical the game, the longer it takes, and the more arugments you have.

I feel that the game system should portray as much as possible the historical things about the period. When it doesnt then the gamers should use caution as to how much House "chrome" they want to tack on.

As to being acused of being gamey - I try and shower once a day and more often if I work out or mow the lawn!

Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]

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PostPosted: Wed Jul 11, 2007 8:30 am 
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You know, I had joined the Historical Napoloenic Club for a while thinking that it would make game play more attractive. Well guess what, I am back here aren't I? LOL.

Too many house rules, too much time looking to see which units are out of line and which are too far from home base. I figure to hell with it, might as well simulate some of the chaos that was a Napoleonic battle field. Albeit I have to wonder just how much initiative was just enough to not raise the ire of the Emperor.

I have heavy horse, I see enemy unit ahead.. I raise sword and charge, on the enemie's next movement phase.. My 600 Horsemen are surrounded by 6 enemy Skirmish units of 50 to 100 men each. This holds me in place until he can roll up the guns to one hex distance and fire away.

600 Horse = Loads of Victory Points.


Lt. Colonel Angelo Abruzzese,
12e Chasseurs à Cheval
2e Brigade, 3e Division Cavalerie
IIIe Corps ADN


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PostPosted: Wed Jul 11, 2007 9:34 am 
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Location: New Zealand
Hi Angelo
Skirmishers surrounding cavalry is easy to melee your way out of. Also I cannot see how that happens as the HPS engine prevents you moving skirmishers close to cavalry.

Bill said 'My experience has been that the more historical the game, the longer it takes, and the more arugments you have'

Apart from the bad spelling of which we are all guilty of [:D] Bill has hit the nail right on the head here IMHO. I agree 100%. History is a subjective thing.

Imagine the wargamers in 200 years time arguing over this or that when refighting the 1991 gulf war. A war where many of the histories available are filled with disinformation. A good effort from Swatzkopf in managing the media I would say! (my turn for bad spelling)but the truth is there will always be debate about what actually happened inside the fog of wars.

Regards


Colonel Colin Knox,
Baron de l'Empire
2e Regiment Gardes d'Honneur
La Jeune Garde
IIIe Corps ADN
http://www.aspire.co.nz/colinknoxnwc.htm

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PostPosted: Thu Jul 12, 2007 2:00 am 
I'm wondering how long it would take the typical gamer or historian to figure out where he/she was if suddenly they were transported back to the battle of Waterloo, or some such battle.

Without the bird's eye view of the battlefield, or the parade ground uniforms to help us orient ourselves, I can imagine the noise, the smells, the smoke, etc we would be quite confused as to where we were let alone what was going on.

Battles are so much more 'comfortable' from a historical viewpoint.

Colonel Al Amos
1erè Brigade Commandant
2ème Division de Dragons


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PostPosted: Thu Jul 12, 2007 5:48 am 
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LOL Al - yes and noone to chop our head off if we lose a battle! [:D]

Nothing like a guillotine to stimulate your sense of command. [;)]

Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]

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PostPosted: Thu Jul 12, 2007 7:58 am 
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Hello gentlemen, good sirs, and all.

Yes, I agree there will always be a debate about this and a truly historical game is perhaps an ideal to be approach but never perfectly attained. So what? Is that then the argument not to have the debate? Or an argument against trying to create a historical game? Should the topic therefor not be raised ever, because someone will say, "oh we always debate this...oh bother"

My sentiment here:

I am interested anyway. I know this not the right forum for my next question but it is the right topic (sorry and apologies).

If anyone else is interested in attempting a historical game, I am.

Would you please PM me at m.goeller@sbcglobal.net. The more the better, multiplayer preferred, knowledgable players please, and I am not an expert but am willing to bear however many house rules are needed and necessary to re-create (as best as possible) a historical scenario of whatever length. This is why I joined the club - for heaven's sakes - and forked over my honestly earned moneys for HPS titles.

Thanks and sorry for the interruption.

Michael Goeller, Lieutenant, 11ème Régiment de Cuirassiers,1er Corps de Réserve de Cavalerie, Armee du Nord


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PostPosted: Thu Jul 12, 2007 12:51 pm 
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Bar keep the Pirate from Texas is now back in the house Yo HO HO rum all around! Play the players you want but a gentleman would never mind sending back a bad play unlike some of the French Marechal I have played specking of a Officerâ€


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PostPosted: Thu Jul 12, 2007 12:54 pm 
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Monsieur Michel
Inclue ma if you will my eddy is in the form merci ! One more for the road Joc de Fisher beer bon mon ami !

Col de Art 6/3 II Corps AN Marbot CS


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