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PostPosted: Mon Sep 03, 2007 5:27 am 
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Joined: Tue May 22, 2001 10:30 pm
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Theron Lambert</i>
<br />
On a separate subject, it looked to me like the cavalry may in some cases need to get close enough to the enemy in a previous move (to get in positon for a charge in the next turn) that they may get blasted a lot more than they should. It's almost like stopping mid charge to let everyone shoot at them, maneuver in front of them (or out from in front of them), etc. Has that been a side effect of the new movement rates observed by those who have played it?
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Theron,

Since the infantry also move less, that has not been a problem. Inf in line can only advance 2 hexes, so they really can't bushwack cav unless the cav is careless. Inf in column can move 4, vs. cav's 5 hexes in clear terrrain, but fire from a column is not particularly effective.

Regards,

Paco

<i>Maréchal</i> M. Francisco Palomo
<i>Prince d'Essling, Grande Duc d'Abrantes et
Comte de Marseille
Commandant - Ecole Militaire
Commandant - Division de Cavalerie de la Vieille Garde </i>
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PostPosted: Mon Sep 03, 2007 5:35 am 
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I note that with careful preparation and setup that you can minimize the firing of guns on cavalry. Its just a matter of moving up some infantry to screen the cavalry from fire. If the guns are on elevation then that more or less portrays the effect that guns had on the battlefield and the lack of AI fire at times is thus made up for.

If its an open field with no elevation difference then concealing the cavalry is not an issue. But the defender might have cavalry of his own to hit your infantry with so its the usual rock, paper, scissors game.

Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]

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