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 Post subject: Jena questions
PostPosted: Mon Mar 10, 2008 4:55 pm 
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Hi folks ... Just got Jena and was wondering why the cavalry is broken down into squadrons and the artillery into smaller units.

Is it possible to come up with a fix that would allow a player to combine them into regiments and batteries to reduce the number of units?

I prefer the system in the other games where the player can break down units into squadrons and re-combine as needed.

By the way, the maps and the unit counters are fabulous!

Regards, CJ


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PostPosted: Mon Mar 10, 2008 6:39 pm 
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Monsieur many prefer that this be done because a unit didn't attack in Reg if it was cheval and many who play it brake down the units so as the whole reg is not disordered and plus you can put a whole reg into the attack more Historical. It up to ju and the Prussian Art at that time was more Reg then a sept unit .

Col de Art 6/3 II Corps AN Marbot CS


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PostPosted: Tue Mar 11, 2008 1:58 am 
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Hi ... I understand the idea of attacking by squadrons, the problem is moving the units. Moving dozens of individual squadrons every turn is very tedious. If you try to move them in a stack they lose many movement points. Why not leave it to the discretion of the player to move calvary regiments as single units and then break them down into squadrons as the player sees fit?

Bill, would it be possible to include such an option in a future update?

Regards, CJ


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PostPosted: Tue Mar 11, 2008 3:59 am 
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Posts: 342
Location: United Kingdom
<i>[<font color="yellow"><i>Originally posted by conjotter</i>
<br />Moving dozens of individual squadrons every turn is very tedious. If you try to move them in a stack they lose many movement points. Why not leave it to the discretion of the player to move calvary regiments as single units and then break them down into squadrons as the player sees fit?</font id="yellow">]</i>



As with the other games, when a regiment is on it's own and not mixed with another, you have the ability to move the leading unit and have the remainder follow on by holding down the ALT button. This would at least help with large scale movements when units are moving close to one another.

Regards



<font color="orange">Captain John Sheffield
1st Btn/91 Regiment of Foot <font color="white">
[Argyllshire Highlanders]</font id="white">
6th British Brigade/4th Infantry Division/<b>
II CORPS / </b></font id="orange"><b><font color="red">ANGLO-ALLIED ARMY.</font id="red"></b>


<font color="yellow"> "Among these respectable warriors, the Scotch [Scots] deserve to be particularly commemorated; and this honourable mention, is due to their discipline, their mildness, their patience, their humanity, and their bravery without example."

"On the 16th and 18th of June 1815, their valour was displayed in a manner most heroic." </font id="yellow">
<font color="red">Viscount Vanderfosse.</font id="red">


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PostPosted: Tue Mar 11, 2008 7:57 am 
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I plan on putting out an OB that you can use to create new scenarios with. I will be putting out scenario versions of the existing scenarios. Simply dont have the time. But for those of you that want just regiments there will be a PDT file and OB file for you to use.

Sorry for not being able to do this but I am in the midst of taking on a new job and also am hard at work on updates for the past games on stuff that is far more important.

I agree that the guns have also caused a problem for folks. One fellow told me that the Prussians merged their smaller battalian guns into batteries. Frankly the Prussians hold a pretty good artillery advantage as it stands but I may add that in the OB discussed above as well.

The Advance Guard of Prince Louis has some errors in it that I found out about after I had created hundreds of scenarios. I dont plan on fixing it but just wanted to list that as well. I try my best, OBs are few and far between at times. I try to surround myself with guys that know the period as much as possible but they too didnt notice anything amiss. They do a good job of catching my errors too!

I publically want to thank Paco Palomo, Bob Siegel, Bill Peterson, and Gary McClellan and countless others for noting things in the games before they went out. Oh yeah, and for Muddy Jones making sure that the Allied armies got better than what I gave them for values! [:D] Muddy and Gary are the biggest advocates for all things Allied. Hmm, wonder why .... ?

Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]

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PostPosted: Tue Mar 11, 2008 9:06 am 
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We all like different things in the games I guess but I for one would change absolutely nothing in Jena.

I like the sqds and batteries, I like the stack limitations, I like the low movement rates. All of these things make for a more realistic game IMHO.

I recall in a recent survey the Jena engine was the most popular. I think it generates the most realistic results I believe of all of the games so far. There is much more emphasis on firepower and less on shock. You regularly see the sides employing line formations and cavalry in screens and squadrons. These things are good I think.

Also the smaller batteries are an advantage with the stacking limitations as they are as they allows players to protect their guns with infantry still and mix and match for optimal stacking.

Add to this that in the period the basic infantry unit was the btn and for cavalry it was the sqd and overall its more historical.







General de Brigade Knox
Baron de l'Empire
2e Regiment Gardes d'Honneur (the regaled pheasants)
La Jeune Garde
CO. 1er Brigade, III Division Cavalerie Legere, III Corps Armee du Nord
http://www.aspire.co.nz/colinknoxnwc.htm

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PostPosted: Tue Mar 11, 2008 10:06 am 
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Bon jur ma mon ami; There’s one thing that I notice is that an Allied player can stack only what is called Regt move compare to French Brig move which is historical. One plus for the history buffs.

Col de Art 6/3 II Corps AN Marbot CS


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PostPosted: Tue Mar 11, 2008 12:47 pm 
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Well said Colin.

<font color="red">Maréchal</font id="red">
<font color="red">BEECHAM</font id="red">
La Commandeur, II Corps
ADN

Prince d` Istria et Comte d` Arles La Jeune Garde

"Toujours féroce,jamais étourdi"


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PostPosted: Wed Mar 12, 2008 12:27 pm 
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Hi folks.

Thanks for feedback. If you veterans like the new system I will give it a chance. Perhaps I should play some of the smaller scenarios to get the hang of the changes before I dive into one of the monster campaigns.

Regards, CJ


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PostPosted: Wed Mar 12, 2008 12:28 pm 
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Hi folks.

Thanks for feedback. If you veterans like the new system I will give it a chance. Perhaps I should play some of the smaller scenarios to get the hang of the changes before I dive into one of the monster campaigns.

Regards, CJ


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PostPosted: Thu Mar 13, 2008 2:15 am 
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And remember that you can breakdown each squadron into two platoons. Just a reminder.

Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]

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PostPosted: Thu Mar 13, 2008 11:45 am 
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CJ (not sure what unit you are with)
Take your time getting used to it, if you like Napoleonic battles that are historically orientated this is closer than the other games and its worth the time.

To add to my earlier commetns I also like

- how defense is more feasible with infantry in line instead of blitz and counter blitz.

- how important massed artillery can be

- the multiplier for cavalry charges is higher making those cavalry sqds quite deadly.

- The lower unit qualities making for more routs if you don't have rout limiting ticked

- both sides have big btns so infantry attacking by moving forward and firing in line is used as well as shock. Formations like Le Orde de mixture (sorry no idea how to spell this Yann please correct me,
I mean the french mixed line column formation used in the period) can be simulated with 2 btns and a line in between. Its actually a pretty powerful formation now.

- The greater number of officers giving more of a role to command and leadership tactics.

Oh and I forgot to mention the huge maps and improved 3d unit counters and symbols.

Alround its good, Bill next please....

Salute






General de Brigade Knox
Baron de l'Empire
2e Regiment Gardes d'Honneur (the regaled pheasants)
La Jeune Garde
CO. 1er Brigade, III Division Cavalerie Legere, III Corps Armee du Nord
http://www.aspire.co.nz/colinknoxnwc.htm

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PostPosted: Thu Mar 13, 2008 12:19 pm 
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Colin is right, now if the Prussians just had 20,000 more infantry, it would be perfect [:(!]


Feldmarschall Jim 'Prinz' Pfluecke
Commander, Austrian Cavalry Reserve
3 Graf O'Reilly Chevauxleger Rgt
Hahn Grenadier Bn


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PostPosted: Thu Mar 13, 2008 3:06 pm 
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And the French better cavalry [:D]

General de Brigade Knox
Baron de l'Empire
2e Regiment Gardes d'Honneur (the regaled pheasants)
La Jeune Garde
CO. 1er Brigade, III Division Cavalerie Legere, III Corps Armee du Nord
http://www.aspire.co.nz/colinknoxnwc.htm

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PostPosted: Thu Mar 13, 2008 3:59 pm 
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Monsieur pardon moi but what Armee are you in,its bon to play both sides to get the true feel of the game ! I would say play a short game first then the twin map to me that the best way as well.

Col de Art 6/3 II Corps AN Marbot CS


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