Any of you that have read With Musket, Cannon and Sword by Brent Nosworthy knows how he dealt with melees. Especially how the British defeated the French.
Basically:
1. Attacking columns would come up to the British lines deployed on the reverse slope.
2. Defenders would fire.
3. More than likely the Attacker would stop and fire.
4. British line would counterattack and drive the confused French columns back down the hill.
Nosworthy felt that the Celtic ferocity of the Brits made them a fearsome opponent in combat. The French on the other hand would not be as ferocious and would back down from them. Thus he basically debunked the myth of British firepower. After all who can miss at something like 30 paces or less?
What this translates to in game terms is this:
1. The Attacker would march up.
2. They would come upon a defender.
3. If the fire didnt stop them from continuing the advance then there would be the mutual morale check. If the defender fell back it was usually in disorder. The attacker would NOT disorder (this is something we should get fixed in the game series - especially cavalry after the first attack - shouldnt always disorder) if they continued to follow. It was still in a march of formation.
4. If the attacker halted to fire then it was a fire melee. We had those in miniature rules I played. It was not the normal fire. It was a close in fire duel and it was costly. Units would NOT stand for two hours at this range and fire at each other. It was over in a matter of minutes as one side or the other would want to get out of Dodge so to speak.
5. If the Defender held his ground and the attacker disordered then usually some form of counter attack would develop unless the defender was very low on numbers or holding a static position (village).
In either case our model in the engine leaves alot to be desired and minute changes are not going to remedy the problem.
Thus I dont agree with Jeff that we need to increase the MP rate when you move closer to units. I cant find that in the books. I dont think it would simulate anything I can remember. I do know that some units talked of having lead in their legs when trying to move in combat and they were not even in contact or near the enemy!
Bottom line: the pre-morale checks are not a bad idea. I am thinking Jeff that you think that they should take place AFTER you press the Resolve Melee button on the toolbar (or via the Melee menu). This is an interesting idea.
However, they dont offer us much of a solution in the long run. The Nosworthy melee model is really the best format. One could say that its modelled in an abstract form in the current engine but how do you model the British countercharge? It would NOT be part of the next movement phase (as meleed units are disorderd - who wanted to attack three French columns with one disordered British bn.?) as one of John Tiller's sources referenced. It happened as PART of the melee!
In the end: play miniatures or get a programmer and put a new game together! Basically we could try tweaking some more but time is running out for alot of us in the develpment end of things. John has new projects to get on to and frankly I wont have much more time past these two projects I am doing to petition him for more changes. I have pretty much advocated putting more "umph" into the new engines he is working on and spending less time with this one. Its a dollars and cents (sense) thing.
So unless something that is concrete arises that is going to solve the dilemnas we face I suggest we just find folks we enjoy playing with, use some common sense and avoid gamey type moves. I am about halfway there. I wont go with the ultra historical crowd (Jason Crawley and others) nor will I use the "whatever works use it" approach. Most of the people I play are good about this.
Suggested guys to play that keep a close watch on gamey moves: Dean Beecham, Bill Peterson, Ken Jones, Gary McClellan, Colin Gaskell. There are MANY others and I dont want to offend anyone by leaving them off of this list. These names just come to mind as I close out a busy weekend!
As GMT Games says: "Enjoy the games!"
Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)
[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]
