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PostPosted: Sat Feb 28, 2009 8:00 am 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6159
No this is not a recipe for 15 min. noodles - I am wondering if anyone is playing any of the 15 minute versions I put out of the scenarios for Campaign JA.

If they are not getting played then I dont plan on doing this again.

Was it worth my effort or should I just stick to 10 min versions?

This is your chance to speak up on this for all future games I do.

I prefer the 10 min. moves but I dont want to isolate anyone that prefers to play with 15 min. turns.

Note: I plan on downgrading the French morale in the next update. This to accomodate all of you that just cant stand the latest OB files.

As the town marshall used to say: I aim the please ... but my men they aim to kill! [:D]

The French morale is probably fine as it was what with all of the extra leaders running around. Thus for the next update look for the morale to go back where it was.

Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)


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PostPosted: Sat Feb 28, 2009 11:51 am 
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Joined: Mon Feb 27, 2006 5:21 am
Posts: 594
Location: New Zealand
Hi Bill,

I definitely prefer the ten minute turns but also enjoy the 15min turns as well.

Would it be possibnle to switch between the two during a game? IE have the engine be able to handle both on the same game?

Just that that would be a great way to handle the starting moves of the larger campaign games. Players could agre to chnage times when a substantial action was in the making.

If it was possible we could even have 20 or even 30 min moves for initial large campaign scenarios?

If its not possible thenm Im just dreaming arn't I [:D]

Either way the games are great [:)].

Regards


Col Mike Ellwood
Konig Regt
1 Bde, 22 Div
VII Saxon Corps, ADR


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PostPosted: Sat Feb 28, 2009 12:34 pm 
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Joined: Mon Apr 02, 2007 6:34 am
Posts: 3603
Location: Republic of Galveston Texas USA
Monsieur ju know how I feel about the 10min if you get in a jam then it tacks all day for the rest of the Army to help ju out if you play French but if you play a Prussi then it’s bon the French will have to wait for reinforcements. I prefer the 15min like the other games.

General de Brig Kliff Marbot
II Corps Art Res Division .Commander
Marechal de Camp AN


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PostPosted: Sat Feb 28, 2009 12:36 pm 
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Posts: 233
Mike, different length moves would be feasible, but would require switching pdt files mid game, so both players would need to make sure they were using the same pdt and changed the pdt at the same time.

For 30 min turns, you'd presumably want to double all the movement rates of a 15 min turn scenario.


Lt.Col. Rich White
4th Cavalry Brigade
Cavalry Corps
Anglo-Allied Army


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PostPosted: Sat Feb 28, 2009 12:47 pm 
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Bill, it's probably best to use both 10 min and 15 min, depending on various factors, such as the scenario length and how close the opposing forces start out, etc. In some instances, including both 10 min and 15 min versions of the same scenario might be worthwhile. Perhaps even a few 5 min scenarios with a 50yd hex scale? This might be feasible at battalion rather than necessarily company level.

Basically, I don't see why all scenarios - small, medium, large and extra large - should necessarily need to be done at the same scale. While small scale actions work well with 10 min turns (or even 5 min turns), many medium scenarios would be better with 15 min turns and large scenarios perhaps with 20 min or, in some cases, even 30 min turns.


Lt.Col. Rich White
4th Cavalry Brigade
Cavalry Corps
Anglo-Allied Army


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PostPosted: Sat Feb 28, 2009 1:21 pm 
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Joined: Sun Oct 20, 2002 9:44 am
Posts: 476
Location: Ireland
10Min move for me . Apart from touney games. i find it hard to play the others with the 15min moves.

<font color="red">Maréchal</font id="red">
<font color="red">BEECHAM</font id="red">
<font color="blue">La</font id="blue"> Commandeur, <font color="red">II Corps</font id="red">
ADN

Prince d` Istria et Comte d` Arles La Jeune Garde
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"Toujours féroce,jamais étourdi"


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PostPosted: Sat Feb 28, 2009 3:15 pm 
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Posts: 142
Location: Brisbane, Australia
I dream of 30 minute moves for the "getting to grips" stage of the big scenarios. If we could do that, 10 minute turns would be fine with me.

Lt Colonel Neville Worland
Chef d'Etat-Major
Ier Corps de Réserve de Cavalerie
Army du Nord


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PostPosted: Sat Feb 28, 2009 9:08 pm 
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Posts: 594
Location: New Zealand
Hi Richard and Bill,

Richaed, if what you say is feasible then...

Bill...... would it be possible to have that switch in an easy to do way? This may sound really dumb but say a button that one clicks to change the turn to a different time scale? Then all the pdt and movement is changed automatically and you just tell your opponent you've done it and they change it before they open the file?
Am I being too wishful here? Or could it be done with and increase obviously in the cd/programs capacity?

No harm in asking the question, if its too complex just say so and I'll understand that better than if you try to explain it too me! [:D]

Col Mike Ellwood
Konig Regt
1 Bde, 22 Div
VII Saxon Corps, ADR


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PostPosted: Sun Mar 01, 2009 3:47 am 
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Joined: Tue May 22, 2001 4:51 pm
Posts: 1232
Location: Massachusetts, USA
Would it be too simple to have jena_10.scn; jena_10.pdt; jena_10.oob, then jena_15.scn; jena_15.pdt; jena_15.oob, then jena_20.scn; jena_20.pdt;jena_20.oob/

Or is that not possible?

<b><font color="gold">Ernie Sands
General, 1ère Brigade, 19ème Division, VI Corps, L'Armee du Rhin
President, Colonial Campaign Club
</b></font id="gold">


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PostPosted: Sun Mar 01, 2009 9:51 am 
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Joined: Mon Jan 30, 2006 4:11 pm
Posts: 1765
Location: New Zealand
Morale changes back are good Bill. Cavalry multiplier to?
10 minute moves are excellent
15 minute move option is not neccessary for certain situations but for those large scenarios probably a good idea.

Those are my opinions
Salute!


General de Brigade Knox
Baron de l'Empire
2e Regiment Gardes d'Honneur (the regaled pheasants)
La Jeune Garde
CO. 1er Brigade, III Division Cavalerie Legere, III Corps Armee du Nord
http://www.aspire.co.nz/colinknoxnwc.htm

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PostPosted: Sun Mar 01, 2009 11:32 am 
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Posts: 6159
Guys - nope, you cant switch back and forth. I dont think I have tried switching PDT files in the middle of game. Its certainly something you could try out on your own but we have no plans to ask John to do this. He is just too tied up with other projects.

Mutually agreed on by the players you could try switching the PDT files - just make one up that uses 10 min moves.

Colin - I am going to switch the STACKING value back to 1/2. Thus instead of cavalry stacking 600 in a hex they will be up to 900.

900 x 3 is 2700 if we use the 3x multiplier and 1/2 stacking value.
600 x 5 is 3000 if we use the 5x multiplier and 1/3 stacking value.

While the latter looks desirable (you get 300 more points) I am trying to conform as much as I can to Rich's desires for the engine. While we dont agree with the 10 min moves and squadrons for cavalry as the way to go for my games I will be more than happy to use 3x (which is what he likes and hey, I can live with it too) as the cav multiplier AND switch to 1/2 for the cav stacking as per the other games in the series.

You will only lose 300 points in the melee over the 5x and it will satisfy both camps (or are there 200 camps?).

Paco and I discussed the return to 5x over the phone not long ago and while I thought of returning to that I thought it over more and think that 3x is better while 1/2 stacking works best too. This way we dont create super cavalry stacks which some of the members hate ...

Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)


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PostPosted: Sun Mar 01, 2009 11:51 am 
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Location: New Zealand
I'll take what I get Bill [:D]

Can't agree on the multiplier though its more realistic at 5x. It's not so much the stacking really that concerns me. Its the fact that a sqd vs btn is the way it really happened in the Napoleonic wars. Not a regm vs btn.

The cost of heavy cavalry alone in the period would have precluded its existence if it required so many cavalry to defeat a single infantry btn when it was not in square or cover.

But as you say its 200 opinions. I don't really mind.

I see you have 3 games coming! Looking forward to them all.

Salute!


General de Brigade Knox
Baron de l'Empire
2e Regiment Gardes d'Honneur (the regaled pheasants)
La Jeune Garde
CO. 1er Brigade, III Division Cavalerie Legere, III Corps Armee du Nord
http://www.aspire.co.nz/colinknoxnwc.htm

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PostPosted: Sun Mar 01, 2009 2:20 pm 
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Location: Republic of Galveston Texas USA
Monsieur maybe in my case its the movement rate! Are the movement rate in this game less then other games,or is it that the other games don't have the weather consideration?

General de Brig Kliff Marbot
II Corps Art Res Division .Commander
Marechal de Camp AN


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PostPosted: Sun Mar 01, 2009 5:41 pm 
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Yes, weather does play a part in the early hours and evening but not as often during the day. And only in Jena or Waterloo.

EC and WC do not have weather as far as I can remember. I have yet to code a substantial amount of weather lines for the PDT files for those games.

Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)


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PostPosted: Mon Mar 02, 2009 3:00 pm 
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Joined: Fri Dec 20, 2002 9:01 am
Posts: 1412
Location: USA
I have not tried them Bill. The 10 minute turns are fine by me. They can get a bit tedious while marching on the big maps but I prefer that to 15 minute turns once the battle begins. [:)]

Major General Ed Blackburn
Commanding Second Div, II Corps, AAA
3rd Bn / 1st Regiment of Foot Guards
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