<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Gary McClellan</i>
<br />(...) they would run a higher chance of fatigue.
(...)
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Why would the engine have to roll dies to tell if fatigue got higher after a forced march? I say that it is ineluctable!
In my opinion, quality of the troops (training) is the factor to look at.
Assuming the above, would it require any major change to the game engine?
Also, 'physical fatigue' (as opposed to 'combat fatigue') should also drop automatically when troops are resting... if of course, they are within reasonable range of a supply wagon!
How's that?
[url="mailto:pyguinard@hotmail.com"]Lt Pierre-Yves Guinard[/url],
6e Division, II Corp
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