Mike Ellwood wrote:
Bill and Alexey,
That issue of the no bayonets and restricting the cav per hex are trying to achieve the same purpose, reducing the casualties inflicted by melee whilst still achieving an outcome which includes appropriate fatigue and moral loss.
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Exaaaaactly Mike… We thought about this as well. For that reason we set the initial fatigue levels to 150. The outcome is that a typical infantry unit of 400-500 men will lose some of its combat effectiveness (due to above 300 fatigue) as it gains 15-20% losses. Less combat effective units ready to die to the last man > less casualties.
With cavalry this issue is even more extreme. Small squadrons of 100 men hardly ever gain fatigue and despite ridiculous losses of beyond 50-60-70% are still combat effective and nothing stops the player from sending them into another charge until total annihilation.
To fix this issue we limited the number of cavalry units per hex to TWO (through PDT) and increased initial cavalry fatigue (through scenario editor) to 225 and we also modified OOB so average cavalry squadron is set to 120 (min is 95 max is 150). Now the cavalry progressively loses combat effectiveness as it gains losses and at the point of 50% casualties it does not achieve breakeven points in melee versus an infantry battalion. Neither can you concentrate them into unhistorical formations of above 300 horsemen per hex.
But frankly this is just a fraction of the changes we made. We are at the advanced stages of the testing and hopefully in about a month time we will be able to share all the details (about 20 pages of text). If someone is intrested in the draft please let me know.
As I said earlier, unfortunately the idea if taking bayonets away from infantry is not going ahead for now because of the melee glitch, but having this in the future will allow some historicity concerned players (and I believe there are a few in NWC) to improve the experience through a simple PDT fix.
PS. Oh.. forgot to add that we are also recruiting an Editor-in-Chief who would be able to spend a couple of evenings to put the final document in more grammatically correct and simple English.