Following the hot debates on whether or not to include certain scenarios into a tournament. One thing is clear and hope no one will disagree that a stock of well balanced scenarios is limited, as well as a stock of scenarios well suited for training purposes. Moreover some scenarios labeled historical are not quite historical. Or not at all.
Anyway, why don't we hold a kind of competition among scenario designers? Everyone has a preset time to send in a scenario that is examined by an expert comission and playtested. Based on the experts opinion and playtesting results the best designers are awarded with something neat from a ribbon in the Club to a contract with HPS

. This comission ought to include such expert like Bill, mod designers like Al Amos, Rich White and great players like Paco or Kolin (hope those on on the list will forgive me!)
It could contain three nominations:
1. Historical scenarios. These need to be compared with the real cause of actions. And the scenario should be tested on whether or not does it allow to reconscturct the real sequence given the fact that sides play historically.
2. Balanced scenario. No comments.
3. Training scenario. The nature of training game implies that the scenario needs to possess some characteristic features:
-it's preferable that the trainee attacks;
-it's preferable that the trainee commands his future army;
-since the trainer is by default more experienced and skillful the trainee needs to have more troops.
-the armies ought to be heterogenious so that the trainee can experience the difference between different types of units (pros and cons of light and heavy cav for example).
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Leib-Guard Cuirassiers Regiment's
General-Fieldmareshal Count Anton Kosyanenko
Commanding Astrakhan grenadiers regiment
2nd Grenadiers Division, Russian Contingent