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PostPosted: Thu Apr 07, 2011 9:56 am 
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Ok - so CoG gets special treatment. Where does this end?

Guys, you just started the whirlpool that never ends. If you take one game and give it special treatment you end up with a club where no one will be happy about their points.

Ok, so I am into a game of The Battle of Austerlitz. Its a large battle. So why is someone who plays a smaller scenario several times for the same amount of game turns getting MORE points than me?

See what I mean?

Some of us that started this club are a bit disappointed in how this is turning out.

I can already see why this was done too. We have guys we want to lure over here so we change the rules to placate them.

Now I am not upset. I am just saying that a precedent has been made. For YEARS folks have been talking about getting the size factor addressed and it was always "no need for change" in that regard.

My feeling: It was fine as it was. No need to placate the gamers of CoG. If they will bitch about the length issue they are going to be at your door the next time they find something they do not like comes to their attention.

Many of us have been playing the full battles and accepting the scoring format for years. My call: enjoy the games. That is GMT Games motto. I prefer it much more to "spend tons of hours deciding how to score a game."

Now off to make a huge map for a JTS Nappy game .... :P Man will this sucker be a fun one to play once I get it out the door (I seem to keep on adding more and more to it - never seem to find the bottom of the pit ...).

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3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

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NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


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PostPosted: Thu Apr 07, 2011 11:40 am 
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Joined: Tue Oct 09, 2001 10:57 am
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Location: Canada
The scoring mechanism has not yet be finalized for CoG but my understanding is that scoring of CoG games cannot be handled the same as other games.

Players are ranked at the end of the game from 1st to 8th place. I ma not sure if the number of turns played even factors into it

Other than Bill, does anyone else have anything to say?

`

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PostPosted: Thu Apr 07, 2011 3:21 pm 
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Well nothing to add to what Bill has already said really.


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PostPosted: Thu Apr 07, 2011 3:49 pm 
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I only really play large battle scenarios - troop numbers usually greater than 70000. Yet I get same points per turn as a guy who plays a 8000 man small engagment. Or a guy playing a long marching scenario.

The system is floored but in the end there is nothing we can really do about that without over complicating the club. I reckon it's fine as is pretty similar situation here right?

Helga more steins here for General Ludwigs horse

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PostPosted: Thu Apr 07, 2011 4:50 pm 
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See my latest post in the Adding CoG topic. It explains a discovery I made last night and I am sure John somehow did not get the email I sent him.

Nobody is placating anyone.....

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PostPosted: Thu Apr 07, 2011 6:39 pm 
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Mark Jones' system is the best. And my comment about the size of a game is not meant to start a rush to solve that one. I am just saying that we are going to have fun trying to score this one. The Autosystem End Game form is not setup for this sort of conclusion to a game. The guys doing the autosystem are going to have to come up with a new game form ...

More work for someone ...

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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


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PostPosted: Fri Apr 08, 2011 2:09 am 
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No I am sorry Bill Colonel Jones cannot possibly have thought of anything good he is from the British client state of Hanover. This makes good thinking an impossibility. I would say his system would involve a lot of talking and only limited action :D :D :D

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PostPosted: Fri Apr 08, 2011 7:15 am 
What makes good thinking an impossibility is all the drinks you Frenchmen plied me with in your long procession of recent recruits. Knowing that I would be obligated to toast the demise of each, I suspect that Marechal Corbin was announcing them in the front door whilst you were ferrying them out the back to come round yet again for a new announcement. After the initial rounds, my vision was so blurred that I could not properly identify each new officer so introduced. To be quite honest, they all started to look the same. I have long realized that it is a part of your nature to surprise me from directions that I deemed to be safe. Now I see that you are involving Marechal Corbin in your plans as well. My compliments to you and the good Marechal Corbin for your cleverly devised plan. I hope to be better prepared to resist such scheming in the future. Now, if I can only somehow shed the miserable hangover…… :( :( :(


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PostPosted: Fri Apr 08, 2011 8:57 am 
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MCJones1810 wrote:
What makes good thinking an impossibility is all the drinks you Frenchmen plied me with in your long procession of recent recruits. Knowing that I would be obligated to toast the demise of each, I suspect that Marechal Corbin was announcing them in the front door whilst you were ferrying them out the back to come round yet again for a new announcement. After the initial rounds, my vision was so blurred that I could not properly identify each new officer so introduced. To be quite honest, they all started to look the same. I have long realized that it is a part of your nature to surprise me from directions that I deemed to be safe. Now I see that you are involving Marechal Corbin in your plans as well. My compliments to you and the good Marechal Corbin for your cleverly devised plan. I hope to be better prepared to resist such scheming in the future. Now, if I can only somehow shed the miserable hangover…… :( :( :(


This is the only plan I have come up with that worked :D

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