For any club a rank should mean something - each rank should have meaning. And each should be based on accomplishing something.
You really do not need to have points. Once a member reaches a "milestone" he gets a new rank. But the TOP ranks are reserved for the leaders in the club.
Example: A member likes to play but will not take command of any unit, do any admin work, or help out with a tournament or train anyone. He is in the club for 14 years. What rank should he have? At best Brig. General. And he should be happy with it.
Should he be a Marechal? No. For a man in the French army to be a Marechal he had to be able to train men or be a leader of men. Just because a member plays games does not make him a CLUB leader.
Here is how I would assign and award ranks in a club:
2nd Lt. - all members start at this rank.
1st Lt. - upon completion of 10 club games a member is awarded this rank. Two of the games must be FULL battle size/length scenarios. No more than TWO of the games can be SMALL scenarios.
Capt. - upon completion of a further 15 club games - three of the games must be full battles. No more than three of the games can be SMALL scenarios.
Major - upon a completion of a further 20 club games - four and four (Full battle and Small battles).
By the time the member reaches the rank of Major he will have completed 45 games. This rank is often so trivia its not funny but by the time a commander made this rank he was battle hardened.
Next ...
Colonel - as a Major must train six club members and have lead a brigade for at least two years. As a Major must have completed 10 more club games (I lower the games requirements so that he has time to do up his command properly). Also must have participated in at least TWO MP games with members in his brigade OR at least played EACH of his brigade members in a MANEUVER at least ONCE per member/year.
Brigadier General - As Colonel must have commanded a Division for at least two years. Must have completed 15 club games as a Colonel. Must have provided Brigade Leadership training to at least THREE members during this time. If only two brigades are under his command then he would have needed to have provided assistance in the annual army war games (this is another requirement I would have that would help lift army esprit de corps). Finally, the rank must be granted by the Army CinC after a review of his performance.
Major General - As a BrigGen the member must have commanded a Corps for at least two years. He must have given all of his Division Commander advanced leadership training. He must have directed the Corps Competition once a year. (basically a intramural set of games - nothing difficult - just has the brigades pair off and fight each other from dif. divisions.)
Lt. General - As a Maj General must have commanded an Army for at least two years. Must have given Corps Command training to his Corps Commanders. Would be posted to an army command as a Maj Gen. at the discretion of his Army CinC. who would be placed in an Army Staff position or mustered out to the Retired Army COs list. Would assume an honorary role in the army - perhaps command the Guard Corps.
Full General or Marechal - Must complete a further 30 games since having made Major General.
(note that no games requirements were given to the Maj Gen or Lt Gen - assume that each must finish two games a year)
Staff Officers (website, tournament director) must have the rank of Major or above. No one with lesser rank can assume these duties unless there is a lack of help.
Promotion Note: The Tournament Director position equals five games towards any of the promotion requirements/year. Thus if a person is a Tournament Directory for four years he earns 20 games credit.
Website helpers - These are special positions and their aid towards promotion would be based on something similar to the Admin Point system. Only in battle equivalents. At most a website admin could make 5 battle credits/year.
In this system no points are needed for battles. Just FINISH the battle and the credit is yours.
FINISH = play at least HALF of the turns for scenarios under 100 turns. After that any extra turns are not needed for completion.
Dropouts - if a player drops out of a game before it reaches a definite conclusion then the game would not count for them. A def. conclusion would not be reached just because a key leader is taken or a flank is turned.
For me if a scenario is 200 turns long but only has two corps it is not as important as if you play the Full battle of Waterloo.
Unless we add in a size variable like the Blitz Wargame club has then this will always be a point of contention.
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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz
3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps
Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie
NWC Founding Member
For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options
OFF:
MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)