Mike Peccolo wrote:
I may have lost my sword to Capitaine Kling, but I gave him quite the scare when I took my brave Russians/Prussians (8,000+) against his 15,000+ French, and I had to attack. I would not recommend anyone play the Allied side of Scenario 086 and there is no alternate. But, I did manage to take, if briefly, five different VP hexes and a number of French guns and supplies. Pity the Russian artillery ammo ran out, I might not have lost so badly, but I did.
Remember to send me feedback on this kind of thing (ammo running out). The update should be out soon and hey, help us all out by just dropping Rich Hamilton a note via the Support Email for JTS. He will pass it along to me. A game file with password is important too.
I updated the scenario. You can get it here but note that it has UPD (Update) in front of the filename. Look it over.
Changes:
1. French cavalry reinforcements arrived later and on the board edge. Protection hex range is now only 1.
2. French, Prussians, Russians have more ammo.
Again, help your fellow gamers out by sending me a note via the support email. It really helps ALL of us out in the end.
_________________

Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz
3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps
Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie
NWC Founding Member
For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options
OFF:
MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)