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 Post subject: Bridges in Leipzig ?
PostPosted: Fri Oct 05, 2012 6:56 pm 
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Joined: Mon Apr 02, 2007 6:34 am
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Location: Republic of Galveston Texas USA
Was playing Leipzig and notice by chance there are no bridges in my game????


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 Post subject: Re: Bridges in Leipzig ?
PostPosted: Fri Oct 05, 2012 8:50 pm 
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Which scenario? Do you mean they are broken or missing?

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 Post subject: Re: Bridges in Leipzig ?
PostPosted: Fri Oct 05, 2012 9:01 pm 
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#90 why should a large part of the French Armee be on one side of the river and no bridges??? Ok if my computer should go down are these games lost??


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 Post subject: Re: Bridges in Leipzig ?
PostPosted: Fri Oct 05, 2012 9:16 pm 
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I am looking at the scenario and the bridges by Lindenau and to the north are all there. I see only the ones at Connewitz and further south are broken, and can be repaired by engineers..

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 Post subject: Re: Bridges in Leipzig ?
PostPosted: Fri Oct 05, 2012 9:32 pm 
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Ok, my game most have a error in it or a bug I know you can see it !


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 Post subject: Re: Bridges in Leipzig ?
PostPosted: Sun Oct 07, 2012 9:42 pm 
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Image No AI fg on tool bar????


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 Post subject: Re: Bridges in Leipzig ?
PostPosted: Tue Oct 09, 2012 3:54 am 
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Joined: Tue May 29, 2001 9:12 am
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From V. 1.01 in the Changes Notes:

- Removed the confusing Activate AI toolbar button.

Does that help?


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 Post subject: Re: Bridges in Leipzig ?
PostPosted: Tue Oct 09, 2012 11:41 am 
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Mesi never read the notes!


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 Post subject: Re: Bridges in Leipzig ?
PostPosted: Tue Oct 09, 2012 11:42 am 
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Now when you play the AI you can only play without the help of the AI in firing ! Never confused moi it hell firing all them guns and muskets your self .


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 Post subject: Re: Bridges in Leipzig ?
PostPosted: Tue Oct 09, 2012 11:50 am 
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True but at least you can pick your target. The AI shoots at stupid targets and seems especially keen to shoot at skirmishers within a stack.


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 Post subject: Re: Bridges in Leipzig ?
PostPosted: Tue Oct 09, 2012 8:49 pm 
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In a Empire table top game you could not fire though Sk and hit what was behind them in these hex games the line unit is always behind the Sk. If they flap the hex so that the games are not flat but 3d the units in a hex would look different. We are looking down on the games like a god looks at us poor humans.


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