So I've read all the manuals. Obviously after many hours of play we find features in the HPS titles not well described in the user manuals (or perhaps over looked). This is not a criticism. It is just the way software documentation "is".
To that regard, I've come across several "cool" features in HPS titles that I'd like to share. Almost certainly many of you grognards already know all these, but there are noobs who will benefit. So here is my list of features I've found that might not be commonly known. And PLEASE if you have additional ones, please add to this subject post by reply.
1. A square may be converted to a column by pressing the "Change Line/Column" button, whereas it may be converted to a line by pressing the "Change Extended Line" or "Square" button. This is useful if you want to change to line and move; pressing the wrong button and having to again change to a new formation leaves the infantry without movement points remaining.
2. A mounted dragoon may be dismounted by pressing the "Change Line/Column" button, and remounted by the same button. I've not yet figured out how to fire dismounted dragoon; if they can't fire while dismounted what is the use for dismounting them? When I use the CTRL key to fire the program says "Unit is not capable of firing".
3. Selecting a Leader and pressing "K" shows you his command radius. By doing this for a divisional commander with "Star" button on in 2D view mode you can see whether all the commanders below this Leader are within C&C. Useful before you press that "Next Turn" button.
4. YOURS HERE ...
On the other hand there are some things I'd like to see changed.
1. A 600 man battalion deploys a 100 man skirmisher. After several hours of combat the 500 man battalion (without the skirm coy) is down to 90 men and is at 700 fatigue but for reasons in chaos of combat the skirmisher is relatively unscathed with still near 100 men and nearly no fatigue. Wanting to shore up the 90 man battalion back to nearly 200 by merging the skirm coy back to the battalion gives the fatigue unchanged but more than half the men added were at nearly 0 fatigue. Doesn't seem realistic.
2. In a similar vein to pressing "K" while a Leader is selected, it would be handy to use the same button "K" while a Supply Wagon is selected to see its Supply radius. Just reduces the number of counting.
3. A Skirmisher leash Dialog Box option would be awesome! This would mean a feature something like stated in MOE3
http://nap.phxsim.com/articles/house_rules/moe3.html.
4. Similarly an Embedded melee Dialog Box option would be similarly valueable. Again, this would mean a feature something like stated in MOE3
http://nap.phxsim.com/articles/house_rules/moe3.html.
5. YOURS HERE ...
Regards