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PostPosted: Wed Sep 18, 2013 6:54 am 
That is more or less the method, Tony. It really depends on the persons involved, but the senior officer of the team is generally allowed to plan the battle. Andy Moss and I partnered quite a bit in my first year and a half in our club. We tended to discuss our options and plan together as a team. We would then independently conduct our movements based on our plan. As the enemy was maneuvering as well, we would constantly be discussing what we saw happening, and would adjust our plan together accordingly. We were partners who worked well together. Neither lorded over the other. The method worked quite well for us. We were never defeated as a team.

When engaging in a MP game, you must always remain strictly dedicated to making your moves in a timely manner when it is your turn to do so. This is the only way to maintain an acceptable turnaround rate. All players must be strctly committed to this, as the delay of the game by one affects so many others. Maintaining a good turnaround rate is more difficult in BG games than it is in HPS games simply due to the fact that BG games require more individual phases per turn. In MP play, it is the number of physical file exchanges that slow the game, and game that drags along will almost certainly never be completed.


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PostPosted: Wed Sep 18, 2013 5:55 pm 
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:lol: Mark Jones & Andy Moss as a team - never defeated :lol:

Now why does that not surprise me ?

Oh well when I retire

I agree a slow turn around would be disheartening.

But for me the beauty of MP would be following a strategy worked out by a more experienced player and learning from that. for example "Don't try to attack there, try there, or, just defend there or whatever."

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PostPosted: Wed Sep 18, 2013 6:23 pm 
Absolutely correct, Tony. You learn a lot from the experience of your senior partner. That is why the talented senior officers who mentor our junior officers are worth their weight in gold. I really appreciate the senior officers that step up to this role. It is definitely in the best interest of our club.


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PostPosted: Wed Sep 18, 2013 7:48 pm 
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Location: Horseshoe Bay, Tx USA
But wouldn't it be more interesting if a junior officer, hungry for glory, said, "That commander is a poppycock"! Or that commander is Le Pooping Marechal"! and they rush off head long into battle? Sounds like fun and maybe a bit historical ...

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PostPosted: Wed Sep 18, 2013 8:53 pm 
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Captain Bradshaw you do have a twisted sense of humor!


Battle On...


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PostPosted: Thu Sep 19, 2013 11:34 am 
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Hi Tom

I'm in the UK and playing with two American Cousins so I tend to go first as their time zones are closer.
One player is appointed C in C, the forces are then distributed reasonably evenly between the three players and strategy jointly decided.
If there is a junior officer he may be given troop with a more supportive or reserve role but the good thing is he is involved with the dialog and has a chance to watch and ask questions of his fellow officers.

From my experience is the C in C tweaks and consults but the ultimate decision is his, how he operates depends on his personality :P

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PostPosted: Thu Sep 19, 2013 2:16 pm 
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MCJones1810 wrote:
Andy Moss and I partnered quite a bit in my first year and a half in our club. We tended to discuss our options and plan together as a team. We would then independently conduct our movements based on our plan. As the enemy was maneuvering as well, we would constantly be discussing what we saw happening, and would adjust our plan together accordingly. We were partners who worked well together. Neither lorded over the other. The method worked quite well for us. We were never defeated as a team.


That is indeed a successful method for two or more senior players Mark. As usual it's all about communication. Bill Cann and I did likewise in the SON tournament. I agree that m.p. games are a great way of gaining experience for junior officers but if there are only experienced members playing then it's more enjoyable if they all have equal input as you described.

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PostPosted: Thu Sep 19, 2013 3:43 pm 
Andy was so good to me when we took the field together. The venerable Field Marshall even dubbed his loyal lieutenant HRH Jones. For the longest time, I beamed with pride every time he would address me in this manner, convinced that he viewed me as having a level of nobility far above my station...
:P :P :P

...until one day I realized that he would honor me with that title every time he would dismount to take a whiz. :shock: :shock: :shock:

While holding the reins of his loyal steed, and patiently waiting for my esteemed commander to finish his business, it suddenly dawned on me that HRH might actually stand for His Random Horseholder. :oops: :oops: :oops:


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PostPosted: Thu Sep 19, 2013 6:40 pm 
[quote="MCJones1810"]...until one day I realized that he would honor me with that title every time he would dismount to take a whiz.

While holding the reins of his loyal steed, and patiently waiting for my esteemed commander to finish his business, it suddenly dawned on me that HRH might actually stand for His Random Horseholder.

OMG! :lol: :lol: :lol:


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PostPosted: Fri Sep 20, 2013 10:28 am 
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:shock: :shock: :shock: :lol: :lol: :lol:

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PostPosted: Sat Sep 21, 2013 4:16 am 
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The truth is that I am in favor of promoting MP games, I think the game enhances cooperative fellowship, cooperation and learning in the same way that forces a serious about playing turns, a compromise.
For this reason I am promoting in the Austrian army and the Spanish Brigade.
Also try computer components are of the same brigade and / or corp.
I try to do it in a "military" Turning to the controls of each brigade and / or French corp to arrange a confrontation.
The items whenever MP are serious opponents seem a very good idea to give more life to the club and to integrate people.

Greetings.

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