Napoleonic Wargame Club (NWC)

The Rhine Tavern

*   NWC   NWC Staff   NWC Rules   NWC (DoR) Records   About Us   Send Email Inquiry to NWC

*   La Grande Armée Quartier Général    La Grande Armée Officer Records    Join La Grande Armée

*   Allied Coalition   Allied Officers   Join Coalition

*   Coalition Armies:   Austro-Prussian-Swedish Army   Anglo Allied Army (AAA)   Imperial Russian Army

 

Forums:    ACWGC    CCC     Home:    ACWGC    CCC
It is currently Tue May 06, 2025 3:42 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Ideal MP Games
PostPosted: Sat Apr 26, 2014 3:17 am 
Offline
User avatar

Joined: Mon Jan 10, 2005 1:08 am
Posts: 148
Location: France
Messieurs
I take the liberty of opening a new topic to follow up this one "What are the advantages about the diffent cavelary?" where Clifton Seeney wrote:
Quote:
I wish there were more MPgames one reason most don't play is the poor back and forth . It takes me 15 min to play a MPG where's a single might take all day

I would talk about a (good) idea:
Could we find a system with a game master? Somebody neutral who passes on the communications between partners, so he would apply delay due to the distance and even apply the eventuality of an interception, by means of a random draw.
Obviously, before the starting up of the game, the players could discuss together as much as they wish.
The ideal thing would be that the fog of war applies so that one player can only see what his own troops can see. But is it possible? Maybe, there is just a couple of lines to be changed in the program. :mrgreen:

_________________
Général de Brigade Christian Rizo


Top
 Profile  
Reply with quote  
 Post subject: Re: Ideal MP Games
PostPosted: Sat Apr 26, 2014 10:08 am 
Offline

Joined: Tue May 22, 2001 4:51 pm
Posts: 1232
Location: Massachusetts, USA
[quote="Christian Rizo"]Messieurs
I take the liberty of opening a new topic to follow up this one "What are the advantages about the diffent cavelary?" where Clifton Seeney wrote:
[quote]
I wish there were more MPgames one reason most don't play is the poor back and forth . It takes me 15 min to play a MPG where's a single might take all day [/quote]
I would talk about a (good) idea:
Could we find a system with a game master? Somebody neutral who passes on the communications between partners, so he would apply delay due to the distance and even apply the eventuality of an interception, by means of a random draw.
Obviously, before the starting up of the game, the players could discuss together as much as they wish.
The ideal thing would be that the fog of war applies so that one player can [u][b]only[/b][/u] see what his [u][b]own[/b][/u] troops [u][b]can[/b][/u] see. But is it possible? Maybe, there is just a couple of lines to be changed in the program. :mrgreen:[/quote]


This has been done using a system called "Tessier" for Jean Tessier.

Check here for some more info, from about 2008ish:

search.php?keywords=Jean+Tessier&terms=all&author=&sc=1&sf=all&sk=t&sd=d&sr=posts&st=0&ch=300&t=0&submit=Search

_________________
Ernie Sands
1ère Brigade of 2ème Division de Grosse Cavalerie, Réserve de Cavalerie
de la Grande Armée
President, Colonial Campaigns Club


Top
 Profile  
Reply with quote  
 Post subject: Re: Ideal MP Games
PostPosted: Sat Apr 26, 2014 1:12 pm 
Salute!

That was a very interesting link you provided Ernie - thanks! :D

I like the overall concept, but from what I could see in the related posts you provided, it seems fairly complicated (as far as the Game Master(s) having to provide separate battle maps with only specific forces per officer provided).

However, I have been developing house rules based on the R&H rules system of Vladimir Repnin (along with Roy Purcell) that involve player actions limited to a Command & Control rule system, and a LoS rule system.

The basic meaning of these is that officers distribute specific orders for their subordinate officers/formations, and as for LoS, this means that players agree to abide by the rule that no units may respond to actions/events that are occurring out of their LoS.

All such intelligence must be brought to their attention as it were, by couriers.

I have found this system to reflect a more realistic flavor of the historical epoch of battlefield awareness, minus the so-called god's eye view of the battle map, and telepathic unit communications.

Regards,


Top
  
Reply with quote  
 Post subject: Re: Ideal MP Games
PostPosted: Sat Apr 26, 2014 3:24 pm 
Offline
User avatar

Joined: Sat Feb 09, 2013 10:12 am
Posts: 468
Location: Horseshoe Bay, Tx USA
That would be a tough one to abide by. From God's eyes to mine I see I am about to be flanked, yet I am not to react until a rider brings the news. I am easily demoralized as it is. Of course one must remember, God is on the allied side so only the French should require couriers.

Then there is the slow play of an MP game. I only have experience with two but the turn around time has become very slow. One game started early March and I have done 3 moves.

_________________
Major General Richard Bradshaw, 1st Viscount of Manchester

Lloyd's Battery, Royal Artillery
Royal Regiment of Artillery
Reserve Artillery & Engineers


Top
 Profile  
Reply with quote  
 Post subject: Re: Ideal MP Games
PostPosted: Sat Apr 26, 2014 7:00 pm 
Offline
User avatar

Joined: Mon Apr 02, 2007 6:34 am
Posts: 3603
Location: Republic of Galveston Texas USA
In table top a ME (moving element) could only move if 1. ADC is with that unit 2. Allied unit most be within so many hex of it National commander #3. Allie units could only move with a attack order from the National Commander who got his attack order from the Combine Armies commander yes riders and adc all over the place. I know you can see the fun in killing a courier on his way from the Austrian commander to the Russian Commander. No orders you set on the defense. As far as these game go a 15min play time each player no orders he send game on till he gets an attack order to a certain location.


Top
 Profile  
Reply with quote  
 Post subject: Re: Ideal MP Games
PostPosted: Sun Apr 27, 2014 2:47 pm 
Offline

Joined: Tue May 22, 2001 7:35 pm
Posts: 852
Location: USA
See the Tessier play system in NWC Newsletter --- beginning in Edition 12 (December 2000)

http://www.wargame.ch/wc/nwc/newsletter ... ml#Tessier

_________________
FM Sir 'Muddy' Jones, KG
2nd Life Guards, 1st Squadron, Household Cavalry
1st Duke of Uxbridge & Anglesey K.G.


Top
 Profile  
Reply with quote  
 Post subject: Re: Ideal MP Games
PostPosted: Tue Apr 29, 2014 2:58 pm 
Offline

Joined: Sun Sep 11, 2011 1:19 pm
Posts: 108
If anyone is going to setup an MP game, regardless of a Game Master or not, be prepared to require a quick turn around as the norm. Yes sometimes there are delays and that is OK.

I think the rule of thumb is a maximum of 24 hours per person. A 3-3 should not take more that 6 days per turns, which is a lot. As Ernie mentioned an MP game requires less time to play since you only have portion of the forces to use.

For an MP game regardless of numbers involved, or any other game, a 2 or 3 day turnaround is a must.

I actually enjoyed a 5-5 MP game where turns were done within 2 to 3 days. Now that is commitment. Just require it when you want to set one up. I have had little problem with people joining and respecting the request of a quick turnaround.

_________________
General en Chef Pierre D.
La Grande Armee
25ème Régiment de Dragons,
Détachement de la 3ème Corps d'Armée,
3ème Corps d'Armée


Top
 Profile  
Reply with quote  
 Post subject: Re: Ideal MP Games
PostPosted: Tue Apr 29, 2014 3:28 pm 
Offline
User avatar

Joined: Mon Apr 02, 2007 6:34 am
Posts: 3603
Location: Republic of Galveston Texas USA
Will said the general makes sure his team moves well I have play a few Mpg with him and they are quick turn around. What we need more of is French Commanders with MPT as well as Allied Commanders. :frenchsalute:


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
POWERED_BY
Localized by Maël Soucaze © 2010 phpBB.fr