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PostPosted: Sat Nov 01, 2014 6:44 am 
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Posts: 233
Fellow members of the NWC,

First of all, I'd like to thank Andrew Bamford for his expert knowledge in putting together the oobs for this project, Mark Adams & Joe Amoral for their excellent work with the graphics and of course our project manager Rich Hamilton for bringing everything together. I'd also like to thank the playtesters Andy Moss, Jim Owczarski, Jim Hall, Mike Cox, Joao Lima, Doug Fuller and also Atle Jenssen for all their useful comments and observations and for making sure the scenarios were balanced.

I expect many of you have been looking forward to seeing a Peninsular War title for many years now and here, finally, it has been released! I first started working on the project about eight or nine years ago, even before my first game, HPS Renaissance, was released, so it has been in development for rather a long time. At some point it was decided that there would be two Peninsular titles and that this first one would concentrate primarily on Portugal, but would also cover most of the Spanish battles of western Spain up to the British capture of Badajoz in April 1812. After the capture of Badajoz, the British focus switched from the defence of Portugal to the liberation of Spain from French control, so this was considered the best cut off point for the first game.

The scenarios range from very short to hundreds of turns, although most are in the short to medium length (eg. 10 to 40 turns). There are some 50 scenarios designed for play against the A/I and about a further 120 designed for PBEM or hotseat mode. Many scenarios have alternative 10 minute turn versions using gun sections and an alternative pdt. There are also some 6 or 7 company scale scenarios, mostly covering the various actions during Massena's retreat from Portugal.

A few notes about the standard and alternative pdts that you'll find useful. I created an alternative pdt to provide players with a different gaming experience and I reckon some gamers will find that they prefer this to the standard pdt. While a lot of thought and play-testing went into the pdt values, of course they aren't set in stone and are easy to modify, so you can always make your own alterations, as long as you agree with your opponent before starting up a game.

The Cavalry Charge Factor in the standard pdt is 3, but 5 in the alternative pdt. (Waterloo has 3 and Bill's games used to have 3 but now have 5)
Day Turn: 15 minutes (standard) 10 minutes (alternative)
Max Stacking: 1800 men (standard) 1200 men (alternative)
Cav Max Stacking: 900 men (standard) 300 men (alternative)

Movement, fatigue and Line Movement Disruption values are also different, as are ammo loss % and fire factors.

Overall, the alternative pdt values should give the advantage to firepower over melee tactics, although cavalry will be potentially more deadly.

In addition, scenarios using the alternative pdt use gun sections rather than batteries. This allows the howitzers to be represented and also means that artillery is less vulnerable to cavalry, as the gun sections can be deployed in different hexes and can stack more conveniently with large infantry units for protection. Those gamers who also play the ACW series will already be familiar with gun sections.


Dragoons and Light Cavalry

After consultation with Andrew Bamford, I made the decision to give French dragoons muskets. This will allow them to operate effectively in a dismounted role. However, I'd recommend that, under most circumstances, that players should use dragoons in a mounted role. However, British, Spanish and Portuguese dragoons are represented as either light or heavy cavalry.

Non-lancer light cavalry are issued with carbines, although only in the alternative pdt are these given a fire factor. Historically, light cavalry were issued with firearms and did skirmish, so this has been enabled; however, cavalry firepower tends to be ineffective - even against other cavalry - so players should use their discretion when using their light cavalry as skirmishers. Incidentally, heavy cavalry were also issued with firearms, sometimes pistols as well as carbines, but their role was primarily shock, so I didn't want to give them any fire capability. Players should assume that any firing by heavy cavalry is represented in the melee bonus.


Enjoy the game!

Rich White


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PostPosted: Sat Nov 01, 2014 8:06 am 
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Joined: Tue May 22, 2001 4:51 pm
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Location: Massachusetts, USA
Thanks for the synopsis, Rich.

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de la Grande Armée
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PostPosted: Sat Nov 01, 2014 8:44 am 
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Joined: Fri Jun 01, 2001 5:57 pm
Posts: 842
Location: Massachusetts, USA
Thanks, Rich.

I've been checking it out since I downloaded it yesterday afternoon. Can't wait to get some battles going!
:frenchcharge:

Cheers!

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PostPosted: Sat Nov 01, 2014 9:50 am 
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Joined: Mon Aug 13, 2001 3:26 pm
Posts: 288
Courier on the way Jeff!


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PostPosted: Sat Nov 01, 2014 10:16 am 
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Joined: Mon Aug 13, 2001 3:26 pm
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Just bought this great new game! Where do we find the 10-minute turn scenarios?


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PostPosted: Sat Nov 01, 2014 10:19 am 
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Joined: Fri Oct 19, 2001 8:49 am
Posts: 1072
Location: USA
I have the same question regarding the 10 minute turn scenarios

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PostPosted: Sat Nov 01, 2014 4:43 pm 
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Joined: Sat Jan 30, 2010 12:59 pm
Posts: 407
My second game after Austerlitz...
I installed Bonaparte's Peninsular War but no icon appeared on the desktop ? Then i found it in the folder and it was same with Austerlitz Image but with name cpb.exe ..?
Maybe i miss something that i dont know ? :frenchoops:
Seems a very good game thanks !


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PostPosted: Sat Nov 01, 2014 5:29 pm 
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Joined: Sat Oct 06, 2001 2:48 am
Posts: 1203
Location: Charlotte NC
The game is located on the C drive as default and the path to it should be C:\John Tiller Software\Bonaparte's Peninsular War

All Napoleonic games share the same icon.

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Military justice is to justice what military music is to music.
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PostPosted: Sat Nov 01, 2014 5:33 pm 
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Joined: Sat Jan 30, 2010 12:59 pm
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Ah god ! :scottishduh: :oops: Ok thanks David.
davidguegan wrote:
All Napoleonic games share the same icon.


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PostPosted: Sun Nov 02, 2014 3:51 am 
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Joined: Sun Jun 17, 2001 3:21 pm
Posts: 233
Most scenarios have 10 minute turn variant versions. First check to see if var is included in the scenario name, although not all variant scenarios are in fact 10 minute turn versions of the standard scenarios.

The following var scenarios are not 10 minute turn variants:-

055 Alba
057 and 058 Albuera
113 Fuentes
118 Gebora
129 Oporto
146 Sabugal
149 San Pedro

In the case of 095 and 096 Cabezon the standard scenario has 10 minutes turns and the variant has 15 minute turns.


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PostPosted: Sun Nov 02, 2014 1:17 pm 
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Joined: Mon Feb 27, 2006 5:21 am
Posts: 594
Location: New Zealand
OH! OH! OH! Christmas has come early!! :frenchcharge: :frenchcharge: :frenchvive1: :thumbsup: :frenchdrunk: :frenchhappy: :sly:


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PostPosted: Sun Nov 02, 2014 2:48 pm 
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Joined: Fri Oct 19, 2001 8:49 am
Posts: 1072
Location: USA
Thanks Rich

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PostPosted: Tue Dec 16, 2014 9:56 pm 
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Joined: Tue May 22, 2001 7:49 pm
Posts: 452
Location: USA
We've got a few issues to resolve, so will likely push an update before the end of the year. If you have anything that needs addressed please send a note (with game file if possible) to Support@johntillersoftware.com

<salute>

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La Grande Armée

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