The Halle-Leipzig map is the large map that is used for all Leipzig scenarios either full map or sub maps referencing this map. There were a number of errors I found during recent play of the scenarios. Missing stream hexsides, towns with no Roads through them (had a Pike but many hexes had no Road hexes).
I also have reworked the Leipzig and Halle walls. These were not in great repair. They could easily be scaled.
In the current map they are represented by HIGH WALL hexsides which is inaccurate. They now will use the FORT hexside. This protects one hex but not the other and that is as hit should be. It was not a mutual cover. The GATE hexsides will remain as is.
One of the gardens had a PATH connecting it across a creek hexside. That now is a ROAD.
Other small changes were made. The main thing I had noticed was that many of the villages or even large towns did not have any ROADs in them. Just a Pike running through the town.
If you see any missing streams please let me know the hex you saw it at and the scenario so I can reference the location easily. I hope to put out this update soon along with others I have.
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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz
3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps
Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie
NWC Founding Member
For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options
OFF:
MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)