Rich White and a few others are big fans of this scale. I enjoy playing them too. Rich put together several of these for Bautzen. The Lutzen series.
You will not find any "Company Level" scenarios in Marengo for the simple reason that I get very little feedback on them. Add to it that an entire "War" was composed completely in company level in Bautzen (The Finnish War of 1808-09) but I hear very few people that ever play them. Am I wasting my time putting them in the game? Feedback would prove me wrong and some completed club games too.
If you want to continue to see "company level" scenarios in the games I work on can you guys respond on them. When was the last time you played one? Bautzen has the most. What about the other titles? Wagram was my first game where I added them in.
Folks like me that enjoy the "EAW" series of JTS games like the company level. Its a change of pace ... interesting to play.
I will be posting a challenge soon for a "Finnish War" scenario from Bautzen. Hope to hear back from some of you on playing a game!
15 min. move scenarios .... I played a lot of these over the last few years since I started adding them into the games I worked on. In most cases what I found was that there wasnt enough time to conclude the battle. Always seemed like troops were still coming up to the battle line. And their arrival times have to stick to the historical time too. I wont advance their arrival time just to satisfy the 15 min. move format.
I have played the 15 min. version of Dennewitz twice. David Guegan and I played it - I felt that the battle had not resolved itself yet. In my second game - same feeling.
In the Marengo game there are campaign scenarios that use the 15 min. move due to their size. Same for the first "Quad" large map - multi-day battle. Paco and I determined that if the scenario was multi-day it was best to use the 15 min. format. When it was only one day go with the 10 min. move. Sounded like a plan. Want to hear feedback on that.
Squadrons vs. Regiments for cavalry ... there is so little cavalry in Marengo vs. the other games that I didn't even blink on using Squadrons as the basic cavalry unit. Add to it that like Leipzig thru 1814 the regiments were parceled out to different brigades (especially the Austrians). So using the Regiment as basic unit was not really an option. I must note (still) that an 800 man cavalry regiment could not fit in one hex anyway ... max stacking is now 600 men in a hex. I would have had to break up the Austrian cavalry units anyway.
Cheers!

_________________

Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz
3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps
Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie
NWC Founding Member
For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options
OFF:
MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)