I have been seeing a lot of squaring when it was not historically called for. A lot of us are starting to put guns with squares long before any cavalry unit shows up ...
So .. for 2017 I am going to start using a new House Rule for all new games that reads like this:
1. No infantry unit can form square unless there is a cavalry threat present.
2. A cavalry threat is any cavalry unit that can charge and gain a bonus against infantry in melee.
3. The threat range is their movement range to contact plus 4 hexes (basically 2 moves away). Thus if the cavalry unit is 4 open hexes and then 4 field hexes away it is NOT a cavalry threat. It could not reach your position in 2 moves.
I am using the "2 moves" rule as I know that one move distance would be a bit too close. But if a cavalry unit is absent from the scenario then squaring should not be allowed. It was a defensive formation against cavalry. It was not meant to be a "360 ZOC" formation to deny units the ability to move by them. I say only allow squaring, if cavalry are absent, if there is a historical use of it in that battle where there is infantry vs. infantry. Otherwise ... no squaring unless there is cavalry present.
By the way ... I was for eliminating the ZOC for squares .. why? Because just watch any cavalry charge against a square .. the cavalry went right by them (taking fire in the process) and the square did not stop their movement .. .it was not like the cavalry were in "the adjacent hex" either.
Squares should not have a ZOC .. pure and simple. And its that ZOC that is causing a lot of our games to become ridiculous matches of infantry in column vs. squares. The losses to the square are also not correct. In theory the unit would be decimated and hors de combat if a column attacked it.
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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz
3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps
Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie
NWC Founding Member
For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options
OFF:
MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)