Andy Moss wrote:
Steve, that is certainly my experience also but see this thread at WDS:
https://forum.wargameds.com/viewtopic.p ... 354#p22354I was being facetious at the time, as any opponent of mine will know I'm pretty hard on my troops
However, I was also thinking of this thread:
https://forum.wargameds.com/viewtopic.php?t=3769TheGrayMouser claims that the unit does not need to be stacked - only within command range. And rule 5.4.5 does not reference proximity to leaders (although one can infer units must be within command range to gain benefits). So my understanding is that proximity doesn't play any factor in recovery from disorder (apart from being within command range).
These checks only use the Leader Command Rating (if Command Test was passed). Note that the unit's quality/morale appears to be irrelevant for this check; now it's about a commander's ability to reorganise the unit, not about the unit's ability to keep order (quality). A Brigadier General has rating E (2); if the Leader has passed his test, the unit will have a 50% chance of recovering (2+1 = 3 or less on 1d6 = 50%). This rule does not reference any higher-level commanders, so stacking a disordered unit with a Corps or Army commander should have no effect; only the unit's immediate commander is considered, and doesn't need to be stacked.
Note that this is different to routed units (rule 5.4.9), which considers not only stacked Leaders but also those in adjacent hexes.
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Sous-Lieutenant Steve Simenic
1ère Compagnie du 8ème Régiment d'Artillerie à Pied,
Artillerie Divisionnaire,
1ère Division,
I Corps d'Armée.
Games owned: All except Jena-Auerstedt and Napoleon's Russian Campaign