Re victory levels, I am almost convinced by Mike's argument. I think what I am missing most is a certain flexibility. The game has naturally a very rigid logic, you have +100 pts you win, you have +99 you have a draw. Usually this is ok, but sometimes it just doesn't feel right - the victory level the game announces does not reflect what you see on the field.
Of course, maybe I am making things too complicated. Naturally, this is all an abstraction, and moreover one that has to be clearly definable since the final decision is made by a machine. But what I had in mind was to take the morale, psychological, political factors into account. Depending on the circumstances of each battle, which would have to be defined by the players beforehand (this is maybe the unrealistic element here), the actual outcome would have to be evaluated. Usually it would be very clear, sometimes open to debate - but hey, this did happen in real life! How many battles were claimed as victories from both sides? One side would argue that they were in possession of the field, while the other one would claim that they had inflicted more losses than they had taken, or that they had gained an operational victory since the army got away clean, or that some greater political objective was achieved. If both sides claim victory (with good reasons), we would have a draw.
Oh well, maybe I am trying to make the game as complicated as history. <img src=icon_smile_wink.gif border=0 align=middle>
Re victory point value of cavalry and artillery, I agree that both arms were scarce and not easily replaced, and thus more valuable than grunts <b>on the strategic level</b>. Now I wonder whether many Generals cared for that <b>on the battlefield</b> - while admittedly sure they should have, and we probably should when we are playing a campaign, I think they would have used combined arms to their best effectiveness rather than held back horse and cannon for fear of losing them.
That cavalry, and more specifically artillery, are so much more expensive than infantry, combined with the fact that VP decide to a large degree the outcome of the battle, leads to unhistorical tactics IMO. I myself am guilty of having repeatedly send grunts on suicide missions just to take out a number of guns. If the target is only a single gun, you can send 50 infantry, and if they get the gun, and get it they will, you can lose them all and effectively have lost nothing in VP terms. But 30 men will do, and also you will never lose them <b>all</b>, so the suicide commando is always a bargain. As long as cannon can not effectively defend themselves against such missions (which would require dramatically increasing their fire results at point blank range), they are in my opinion too expensive.
This combines in many scenarios with the problem Al has mentioned: the victory level thresholds are too close to each other. Currently, I hold a very fragile minor victory in a Germantown maneuver game (+102 VP). I have a cavalry brigade of four large regiments yet uncommitted and I know my opponent is wondering why. The answer is easy - if I can't use them in a way that I am <b>sure</b> they get out again, risking only six squadrons of 40 each would already bring me from minor victory to minor defeat - as would the loss of 10 guns btw. Now in battle where the opposing armies have between them about 30,000 combattants it is ridiculous that such small a loss should turn the tide of the battle. It just doesn't happen this way. (I do not more think that 500 grunts out of 15,000 should decide about victory or defeat, but at least I won't lose them without taking at least 300 of the enemy with them, so this is a calculable risk.)
So to sum up, either give me more powerful guns that really do damage especially against infantry at point blank range, then I will happily take the risk of losing them together with a certain amount of VP, or adjust the VP point value of horse and cannon as well as the victory level thresholds in a way that a slight difference in casualty figures won't dramatically affect the outcome of the battle. Maybe best do both.
<font color=red>Lt. Walter
4th Regiment "King's Own"
AdC, Royal North American Corps of 1812</font id=red>
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