Of course it depends on the type of smoke - burning buildings / woods, etc, or the blackpowder smoke of units firing rapidly. The computer program certainly ought to be able to represent both types accurately (taking into account the prevailing weather conditions) Shogun: Total War incorporates such features, so there's no reason why the HPS games shouldn't add a little more realism.
As Donald F.Featherstone wrote back in the mid 70s - "it is completely unrealistic to attempt to simulate Horse-and-Musket warfare without considering the tactical effects of smoke, dust, mist & fog."
Unfortunately, altering the PDT file affects visibility over the entire battlefield - alright for early morning mist perhaps, yet this would hardly represent skirmishers firing off smoke screens to cover their movements.
I'm looking forward to seeing a future HPS patch that'll deal with this issue - although, as Gary points out, there are plenty more little "abstractions".
(Since units themselves obstruct visibility, perhaps the HPS team can utilize this game feature to create little smoke clouds around units that fire repeatedly? These can then drift & disperse according to wind velocity & direction)
Lt.Rich White
28th North Glos.Rgt.
Right Wing, British Army 1776
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How come smoke is not a part of the HPS games. In my opinion it was one of the main factors on all the battlefields.
Pvt Karel Van Canegem
3rd New York Inf
1st Brig/1st Div
North Dept/Colonial Army
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