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 Post subject: HLG MP battles
PostPosted: Sun Jul 11, 2010 10:43 am 
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New patch for HLG will be out on 14th of July so MP will be fixed with this patch. Maybe this was discussed before [:I] but as HLG is a club game, can we post MP battle results or not ?

Lieutenant Hakan Han,
21ème Regiment de Chasseurs a Cheval,
2ème Brigade,
Light Cavalry Division, V Corps,
La Grande Armée


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PostPosted: Sun Jul 11, 2010 8:48 pm 
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i remember a club admin telling only pbem games would count for NWC but it might have changed so far.

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Sekondlieutenant Rustem Riza
The Prussian Army
I. Armee-Korps
1. Infanterie-Brigade
1. Westfälisches Landwehr-Regiment
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PostPosted: Mon Jul 12, 2010 12:26 am 
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Hi all,

Two points of clarification, what I think Lancier you mean by MP is TCP/IP games correct? I ask because MP for us is used on any system, it's when there are more then two players on each side of a game, which we certainly accept.

The issue at hand, I think is your wish to play via TCP/IP, something that I will raise an issue to discuss w/the Cabinet as soon as I am done posting this.

The issue being that some TCP/IP games can go real quick, in the matter of hours and people could be filing claims for ends games at a pretty quick rate.

Now technically, HPS/TS supports TCP/IP and I think a few games have been played this way over the years. A 30 turn HistWar: LG game could be played in one day or even half a day, but so could a 30 turn HPS/TS game if you really look at it that way.

Either way, I am off to consult w/the Cabinet. Hopefully we'll have an answer soon.

<center>--------------------------------------------------------
Image
General der Infanterie Scott Kronprinz "Vorwärts" Ludwig von Preußen
(Old Windy) (Windbagfrankfurter) (The Mad Prussian) (Herr Windbagenführer)
Generalquartiermeister der Preußischen Armee
Kommandeur Garde-Grenadier-Korps
Königlich Preußische Armee am Niederrhein
Webmaster & Club Cabinet - Public Relations Officer
Vorwärts Meine Kinder, Vorwärts!!

[url="http://www.prussianarmy.com/"]Königliche Preußische Armee[/url]
[url="http://www.networkforgood.org"]Network for Good[/url]

[url="http://napoleonicwargaming.com"]Napoleonic Wargaming - INWC[/url]</center>


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PostPosted: Mon Jul 12, 2010 3:45 am 
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Now I have played TCP/IP games of HPS Nap titles in the past. I do not see why a TCP/IP game should not be honored.

This would also include games we play at Tiller Con using the LAN. For the life of me I just do not see a difference. Still playing turns and all that.

I have done 12 turn scenarios in one day using PBEM with another opponent - cant see why a TCP/IP game of 12 turns played in the same day should not count. Its not like we can play games over the internet every day anyway.

An MP game played TCP/IP would suffer serious sync issues I believe. When you get more than 2-3 people trying to sync up over the internet odd things often come into play. I noted this when playing the Naval series in the Naval club. Several of my games had to be dropped.

Colonel Bill Peters, 17th Dragoons, III Corps, French Army
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt, Austerlitz and ... more to come)
Swiss-Swedish Army CinC, Musket and Cannon Game Club - Come over and see what we are all about!
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PostPosted: Mon Jul 12, 2010 5:58 am 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"> The issue at hand, I think is your wish to play via TCP/IP, something that I will raise an issue to discuss w/the Cabinet as soon as I am done posting this.

The issue being that some TCP/IP games can go real quick, in the matter of hours and people could be filing claims for ends games at a pretty quick rate.

Now technically, HPS/TS supports TCP/IP and I think a few games have been played this way over the years. A 30 turn HistWar: LG game could be played in one day or even half a day, but so could a 30 turn HPS/TS game if you really look at it that way.

Either way, I am off to consult w/the Cabinet. Hopefully we'll have an answer soon.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">


A TCP/IP game is a game and should fully qualify for points as a battle or maneuver. TCP/IP has been part of the HPS games for some time.

No one has any possible way of telling that a game was played TCP/IP, LAN or PBEM.

How many games I play in any venue should be no one concern but mine.

I do not think there is a number of games played limit imposed, is there?

This whole subject is a moot point; why is it even being bothered with?

Is someone now going to go back over the hundreds of games played and disallow TCP/IP and LAN games?

I seriously doubt that.

<b><font color="gold">Ernie Sands
General, 2ère Brigade, 1ème Division, V Corps, La Grande Armee
President, Colonial Campaigns Club
</b></font id="gold">


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PostPosted: Mon Jul 12, 2010 8:11 am 
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Thank you all for clarification, then i see TCP/IP games are in.
Vive l'Empereur !

Lieutenant Hakan Han,
21ème Regiment de Chasseurs a Cheval,
2ème Brigade,
Light Cavalry Division, V Corps,
La Grande Armée


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PostPosted: Mon Jul 12, 2010 8:48 am 
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The only reason for bringing it up was finding a way to equate the time in game for HWLG to HPS to make it fair. As TCP/IP in HWLG is done in a real time environment and has no phases and can be slowed or speed up slightly.

No one is concerned how anyone plays the game, it was meant to raise the issue of quick turn around and results in games, easily multiples in a day, therefore leading to quick promotions maybe. But if people have no issue with it, then that's fine, we'll simply plow right ahead. [:)]

<center>--------------------------------------------------------
Image
General der Infanterie Scott Kronprinz "Vorwärts" Ludwig von Preußen
(Old Windy) (Windbagfrankfurter) (The Mad Prussian) (Herr Windbagenführer)
Generalquartiermeister der Preußischen Armee
Kommandeur Garde-Grenadier-Korps
Königlich Preußische Armee am Niederrhein
Webmaster & Club Cabinet - Public Relations Officer
Vorwärts Meine Kinder, Vorwärts!!

[url="http://www.prussianarmy.com/"]Königliche Preußische Armee[/url]
[url="http://www.networkforgood.org"]Network for Good[/url]

[url="http://napoleonicwargaming.com"]Napoleonic Wargaming - INWC[/url]</center>


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PostPosted: Mon Jul 12, 2010 1:13 pm 
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It seemed that the issue was HPS AND HLG games with TCP/IP. If that is not the case,then there is no discussion needed on HPS games.

The other game, however, was allowed into the club and issue like scoring should have been considered, at that time.

<b><font color="gold">Ernie Sands
General, 2ère Brigade, 1ème Division, V Corps, La Grande Armee
President, Colonial Campaigns Club
</b></font id="gold">


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PostPosted: Mon Jul 12, 2010 1:16 pm 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Lancier</i>
<br />Thank you all for clarification, then i see TCP/IP games are in.

<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

I do not know that is the case. I was expressing MY opinion on the subject. I do not know what the CLUB opinion is or will be.

<b><font color="gold">Ernie Sands
General, 2ère Brigade, 1ème Division, V Corps, La Grande Armee
President, Colonial Campaigns Club
</b></font id="gold">


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PostPosted: Mon Jul 12, 2010 9:13 pm 
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Dont forget to register your battle as Les Grognards (HistWar) Custom scenario and wait for your opponent confirm that here http://nwc.derwinski.pl/ <b>before</b> the TCP/IP battle starts otherwise there maybe some confusion.

<center>
Sekondlieutenant Rustem Riza
The Prussian Army
I. Armee-Korps
1. Infanterie-Brigade
1. Westfälisches Landwehr-Regiment
Image
ImageImage
</center>


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PostPosted: Tue Jul 13, 2010 2:24 am 
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Ok - quick question: is LG:HW a TURN BASED GAME? Or Real Time?

From what it sounded like below it was real time.

This from Scott:

"As TCP/IP in HWLG is done in a real time environment and has no phases and can be slowed or speed up slightly."

So how do you determine how many turns were played?

If you cant then the Cabinet should look into this one.

Colonel Bill Peters, 17th Dragoons, III Corps, French Army
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt, Austerlitz and ... more to come)
Swiss-Swedish Army CinC, Musket and Cannon Game Club - Come over and see what we are all about!
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PostPosted: Tue Jul 13, 2010 3:49 am 
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Per Bill's question it is both.

It has a PBEM side that is turned based. But the TCP/IP is real time. This is an explanation of the TCP/IP from a beta tester:

"Time range of 6 secs of realtime for one minute to 60 secs of realtime for one minute...

if 4 people are playing 3 must agree on a speed change to make it
work... - preset speed is 10/60 - to make all the animations work perfectly you should run it at 20/60...."

The agreeing is a house rule.

So the issue becomes, as Bill mentioned how to score the real time or if we even allow it? A simple solution might be to setup a separate scoring for Realtime games. Not based on turns, but a simple win/draw/loss awarding of points, but at a smaller level of points as not to disrupt the balance between Realtime & Turn based scoring.

Either way we are discussing it in the Cabinet. I don't think it was a foreseen issue at the time, as PBEM has always been an option.

<center>--------------------------------------------------------
Image
General der Infanterie Scott Kronprinz "Vorwärts" Ludwig von Preußen
(Old Windy) (Windbagfrankfurter) (The Mad Prussian) (Herr Windbagenführer)
Generalquartiermeister der Preußischen Armee
Kommandeur Garde-Grenadier-Korps
Königlich Preußische Armee am Niederrhein
Webmaster & Club Cabinet - Public Relations Officer
Vorwärts Meine Kinder, Vorwärts!!

[url="http://www.prussianarmy.com/"]Königliche Preußische Armee[/url]
[url="http://www.networkforgood.org"]Network for Good[/url]

[url="http://napoleonicwargaming.com"]Napoleonic Wargaming - INWC[/url]</center>


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PostPosted: Tue Jul 13, 2010 4:36 am 
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If a PBEM game of HLG takes X number of turns of Y minutes, then it should be easy to convert the real time minutes to turns.

IOW, if a PBEM game consists of 20 turns of 10 minutes per turn, then that equals 200 minutes. So, a TCP/IP game of 100 minutes equals TEN turns of play.[:p]

<b><font color="gold">Ernie Sands
General, 2ère Brigade, 1ème Division, V Corps, La Grande Armee
President, Colonial Campaigns Club
</b></font id="gold">


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PostPosted: Tue Jul 13, 2010 5:55 am 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Ernie Sands</i>
<br />If a PBEM game of HLG takes X number of turns of Y minutes, then it should be easy to convert the real time minutes to turns.

IOW, if a PBEM game consists of 20 turns of 10 minutes per turn, then that equals 200 minutes. So, a TCP/IP game of 100 minutes equals TEN turns of play.[:p]

<b><font color="gold">Ernie Sands
General, 2ère Brigade, 1ème Division, V Corps, La Grande Armee
President, Colonial Campaigns Club
</b></font id="gold"><hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Given the example, maybe then a sliding scale should be created to help the HWLG players determine how many "turns" they have played based on how long their game went for. I believe there is a mechanism for tracking time in the game as well. I think that is a plausible solution.

<center>--------------------------------------------------------
Image
General der Infanterie Scott Kronprinz "Vorwärts" Ludwig von Preußen
(Old Windy) (Windbagfrankfurter) (The Mad Prussian) (Herr Windbagenführer)
Generalquartiermeister der Preußischen Armee
Kommandeur Garde-Grenadier-Korps
Königlich Preußische Armee am Niederrhein
Webmaster & Club Cabinet - Public Relations Officer
Vorwärts Meine Kinder, Vorwärts!!

[url="http://www.prussianarmy.com/"]Königliche Preußische Armee[/url]
[url="http://www.networkforgood.org"]Network for Good[/url]

[url="http://napoleonicwargaming.com"]Napoleonic Wargaming - INWC[/url]</center>


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PostPosted: Tue Jul 13, 2010 9:55 am 
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I do not know know about MP TCP/IP games but for pbem games each turn is 15 minutes. If a player starts at 9:00AM and finish battle at 7:00PM he completes 40 turns.

Lieutenant Hakan Han,
21ème Regiment de Chasseurs a Cheval,
2ème Brigade,
Light Cavalry Division, V Corps,
La Grande Armée


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