<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Ernie Sands</i>
<br />If a PBEM game of HLG takes X number of turns of Y minutes, then it should be easy to convert the real time minutes to turns.
IOW, if a PBEM game consists of 20 turns of 10 minutes per turn, then that equals 200 minutes. So, a TCP/IP game of 100 minutes equals TEN turns of play.[:p]
<b><font color="gold">Ernie Sands
General, 2ère Brigade, 1ème Division, V Corps, La Grande Armee
President, Colonial Campaigns Club
</b></font id="gold"><hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Given the example, maybe then a sliding scale should be created to help the HWLG players determine how many "turns" they have played based on how long their game went for. I believe there is a mechanism for tracking time in the game as well. I think that is a plausible solution.
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