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PostPosted: Wed Feb 01, 2012 12:18 pm 
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Warren Bajan wrote:
I am for the first time playing a game with NME, no Isolation rules and no multiple cav melees. 10 minute turns. With this optional rules set, embedded melee phase is not needed.

It seems to me that orders based command rules work more naturally in WEGO games than in I Go You Go games.


Good luck with the no isolation Warren, I think you find that very frustrating. It will take you forever to eliminate isolated pockets. Of course if you are the one with the pockets then more power to you. :lol:

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Field Marshal Sir Edward Blackburn, 1st Duke of Aberdeen K.G.
85th (Buck's Light Volunteers) Regiment of Foot
16th British Brigade
7th Division
III (Peninsular) Corps
2nd Battalion, Coldstream Regiment of Foot Guards

I DON'T PLAY WITH ROUT LIMITING OR NME OFF


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PostPosted: Wed Feb 01, 2012 12:20 pm 
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Antony Barlow wrote:
Colin Knox wrote:
Hi Ed
Have you played the 10 minute moves much with the new game engine?
Would you play embedded with 10min? Just curious what people think about that.
Salute!

Colin, I prefer embedded melee with 10 minute turns as well as 15 minutes, which perhaps puts me in the minority. I just like the way it encourages you to manoeuvre at the brigade level, mass your troops, soften up with fire, and then attack in a very straightforward fashion, with less dancing around and intricate manoeuvre once in contact with the enemy, in what would have been a very chaotic situation with limited communication and reliance on the simplest of orders.

However, what I don't like is skirmishers being able to constantly hold up the attacker and his formed units. In reality they would withdraw. For this reason I simplify the MOE rules and allow melee against skirmishers of ANY number (instead of 100) outside the embedded melee phase. This tilts things slightly more to the attacker and balances out the effects of embedded melee slightly.



I like that idea Antony and shall steal.... er ah, incorporate it for my games.. :wink:

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Field Marshal Sir Edward Blackburn, 1st Duke of Aberdeen K.G.
85th (Buck's Light Volunteers) Regiment of Foot
16th British Brigade
7th Division
III (Peninsular) Corps
2nd Battalion, Coldstream Regiment of Foot Guards

I DON'T PLAY WITH ROUT LIMITING OR NME OFF


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PostPosted: Wed Feb 01, 2012 8:03 pm 
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I prefer a minimum of House rules for the many reasons stated. Our personal perception of what happened in reality is very much suspect and wrong in many cases. I refer to many of the restrictions as parade ground rules. My opinion only. You need to deal with a lot of variables. Napoleon was really good at that. I think that any of the Great Captains the current rules and they became successful against the others who complained that it was not fair.

I believe NME and 10 minute turns work and no need for other rules for attack and cavalry charging. What I dislike of the 10 minute turns is the movement cost calculation it is a mess. Especially when you are playing different versions you need to re-learn a bunch of things. NME makes it impossible to surround and destroy units at will and requires a lot more resources and planning to achieve a victory.

The engine has many flaws and it is a compromise but they have added a lot of rules to mitigate many of the flaws. Unfortunately they add others. Some of my pet peeves are why can't light cavalry move better than Heavy. The use of attack columns to move around the battlefield. Napoleon used them extensively to outmaneuver his opponent in line. They were not designed to melee but to maneuver unfortunately they did not always have time to go into line.

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PostPosted: Thu Feb 02, 2012 11:23 am 
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pierred wrote:
Some of my pet peeves are why can't light cavalry move better than Heavy.


I toyed with the idea of moving over to use the M&P engine (REN) instead of the Nap engine and thus change the MP rates for all units. I do not know if John is up to doing more Napoleonic games after we finish using this series. I would like to see more changes to the M&P engine before I would want to spend that much time on such a project. The OB lines are MUCH longer in the M&P series. I like the idea of VPs in the M&P series being per unit and not per TYPE.

I am experimenting with the M&P engine using the existing maps but of course with Napoleonic OBs. I plan on seeing if I can get the Units pics set up (no 3D) to where I could actually offer up a "Demo" of such a system. No, it would not be a "stand alone game" in the sense of a "program demo" - it would just be a set of files.

I like the idea of the BLOCK formations being able to move more than one hex a turn. Squares could and did move on the battlefield more than 100 meters in a 10-15 minute period. They did this in long retreats where harried by cavalry. For instance at Vauchamps 1814 the Prussians retreated in fine order from the French from Vauchamp all the way to the rear. Later on the French cavalry over ran part of the army but the actual retreat was well coordinated. That would be based on the Line Movement Disorder rule of course. The better the morale the better the chances of success.

However, the movement rate of Light Cavalry should not be such that is drastically more than the Heavy Cav. And we should not reduce the Heavy Cav MP rate to be where infantry can move right along with them.

If you really want to pick on the system there is no training grade. Morale is one thing: training is another.

The Young Guard of 1813 actually had high morale when Napoleon was around. But their training was awful and they did not march across the battlefield in Line formation.

BTW - I get asked a lot in pre-game discussions: why are you wanting to use the LMD rule? Well in 1813 the units could not maneuver in Line. And why are we trying to replicate the tactics of Frederick the Great with armies that had left that practice? Moving ONE hex USUALLY will not Disorder you anyway. Or are you trying to march machine gun units all over the battlefield?

Again, this and other questions by players from the "anything goes" school lead me to think that they are less interested in a historical GAME and more interested in a WW2 Simulation. Note the play on GAME and simulation as usually we think of GAME meaning "toss the units on the map and have fun" whereas "simulation" evokes the idea of tons of chrome and so on. What I am getting at is that it is LESS fun to play "anything goes" and more enjoyable to cut down the games to 1-2 at a time (Colin does this I know) but enjoy some historical restraint as well.

Most of us fumble in games and mess up a rule here and there. But I personally know that many of the guys in this club play miniatures too. They are detail oriented there but less so here. The things they do in our club games would NEVER be allowed in a miniatures game as those rules have restraint built into the orders, command control, visibility you name it.

I am reading through the first edition of the Legacy of Glory miniature rules. I like what I see though the rules did get a lashing by some. I read the replay of the rules by a group of guys and while there are shortcomings they have a much more interesting way of fighting a battle than say Empire III. Same scale as Empire but there are major differences.

Anyway, we cannot get a MP scale that will please everyone as we cannot use fractions for the MP costs. This would have probably kept me from using such high MP rates that I did in Jena or the rest. But the argument that you have to learn a new system is shot to pieces for Leipzig - the Terrain Effects Chart when printed out can be kept right at your side to help you with the costs of moving. And something like that can be used for any other game we do as well.

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3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


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PostPosted: Thu Feb 02, 2012 3:04 pm 
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Here is my read on all of this. Like Bill says I prefer a limited number of quality games.
I have 2 active at present.

We should all pick opponents each of us enjoy playing. Some will want extensive house rules some can do without.

I am playing the formidable Sir Muddy in Waterloo-Wavre still. We have a few house rules but I like playing him because I don't always do embedded melee exactly right. I don't blitz but sometimes I don't quite do it in the right order.

It does not seem to worry him and the result is a fun game which really is a wrestling match.
I need to cope with Sir Muddy von Blucher now! Muddy has his eye on Scott's shiny medals.

On the other had we have a big Leipzig operational MP game going with no house rules. Its a huge game so a lot better with no house rules and great bunch of guys. Andy Moss, Mark Jones and Anton Kosyanenko. All great players as well.

So I have 2 games going that are fun and without disagreements so far. I reckon if we all pick the style of players we like and play them thats the best. Don't close your mind to new ones but generally there are enough players in the club for all of us to find good regular opponents who become our friends.

Tournaments are different of course and players should enter them knowing they will face players that are different in style from them. For me I actually really enjoyed my first major shock in the club. It was at Borodino vs Jeka and I experienced a massive blitz attack that wiped out a good number of my guns in one turn (40+ I recall) to me it was gamey but it was also masterly. I admire perfection.

I learnt a huge amount from playing Jeka and we have had 3 great games so far including his destruction of me in the MOE4 final. My only defeat.

Instead of being grumpy about the differences I find it amazing to watch the different styles players have. I enjoy the replays and I actually enjoy all styles from historical to a bloody Jeka blitz.

For me the tactics are not the game changer. Its the operational level that if you master it will determine your win / loss record. Tactics change depending on game engines/rules/house rules/optional rules etc etc but the operational level is always the same in all games.

I base my method on Napoleon's and therefore feel I am quite a historical player in that sense.
Just some thoughts.

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Prince d'Austerlitz et Comte d'Argentan
Ordre national de la Légion d'honneur

"What is history but a fable agreed upon"


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PostPosted: Thu Feb 02, 2012 3:11 pm 
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I admire perfection.

Yes. My wife gets to see it every day :D


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PostPosted: Thu Feb 02, 2012 3:17 pm 
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Andy does she watch replays of your moves? Are you playing her in PBEM? :mrgreen: :mrgreen:

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"What is history but a fable agreed upon"


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PostPosted: Thu Feb 02, 2012 3:24 pm 
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:oops:


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PostPosted: Thu Feb 02, 2012 4:01 pm 
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Andy do you prefer to charge your wife or use a steathy approach? How about role playing? Josephine and the very bad Hussar, Napoleon meets the Polish Princess, or the always popular female camp follower detained by the Provost. :shock: :P

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Field Marshal Sir Edward Blackburn, 1st Duke of Aberdeen K.G.
85th (Buck's Light Volunteers) Regiment of Foot
16th British Brigade
7th Division
III (Peninsular) Corps
2nd Battalion, Coldstream Regiment of Foot Guards

I DON'T PLAY WITH ROUT LIMITING OR NME OFF


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PostPosted: Thu Feb 02, 2012 4:03 pm 
:mrgreen: :mrgreen: :mrgreen:

I like it! A good conversation, guys. :wink: :wink: :wink:


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PostPosted: Thu Feb 02, 2012 5:25 pm 
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:oops: :oops:

Steady on, we're British!!


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PostPosted: Thu Feb 02, 2012 7:04 pm 
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"Instead of being grumpy about the differences I find it amazing to watch the different styles players have. I enjoy the replays and I actually enjoy all styles from historical to a bloody Jeka blitz." Colin Knox

Yes, that is the attitude to have. One must remember that these are games after all. :P

We must always remember that our approach to a product will be different from the fellow that programmed them to the folks that play them. What we consider correct may not be for others. This is why the files are open for modification. The program being the only closed part of the product (well yes, the maps are too - just send me a note if I messed up something ...).

Now who is for some popcorn? :mrgreen:

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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


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PostPosted: Thu Feb 02, 2012 7:13 pm 
I like popcorn! :P :P :P

But it has to have extra butter and salt!! :mrgreen: :mrgreen: :mrgreen:


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PostPosted: Fri Feb 03, 2012 10:59 am 
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Boom boom ... boom boom .. boom boom ... (your heart of course)

Go easy on that salt "young" man! :wink:

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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


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