pierred wrote:
Some of my pet peeves are why can't light cavalry move better than Heavy.
I toyed with the idea of moving over to use the M&P engine (REN) instead of the Nap engine and thus change the MP rates for all units. I do not know if John is up to doing more Napoleonic games after we finish using this series. I would like to see more changes to the M&P engine before I would want to spend that much time on such a project. The OB lines are MUCH longer in the M&P series. I like the idea of VPs in the M&P series being per unit and not per TYPE.
I am experimenting with the M&P engine using the existing maps but of course with Napoleonic OBs. I plan on seeing if I can get the Units pics set up (no 3D) to where I could actually offer up a "Demo" of such a system. No, it would not be a "stand alone game" in the sense of a "program demo" - it would just be a set of files.
I like the idea of the BLOCK formations being able to move more than one hex a turn. Squares could and did move on the battlefield more than 100 meters in a 10-15 minute period. They did this in long retreats where harried by cavalry. For instance at Vauchamps 1814 the Prussians retreated in fine order from the French from Vauchamp all the way to the rear. Later on the French cavalry over ran part of the army but the actual retreat was well coordinated. That would be based on the Line Movement Disorder rule of course. The better the morale the better the chances of success.
However, the movement rate of Light Cavalry should not be such that is drastically more than the Heavy Cav. And we should not reduce the Heavy Cav MP rate to be where infantry can move right along with them.
If you really want to pick on the system there is no training grade. Morale is one thing: training is another.
The Young Guard of 1813 actually had high morale when Napoleon was around. But their training was awful and they did not march across the battlefield in Line formation.
BTW - I get asked a lot in pre-game discussions: why are you wanting to use the LMD rule? Well in 1813 the units could not maneuver in Line. And why are we trying to replicate the tactics of Frederick the Great with armies that had left that practice? Moving ONE hex USUALLY will not Disorder you anyway. Or are you trying to march machine gun units all over the battlefield?
Again, this and other questions by players from the "anything goes" school lead me to think that they are less interested in a historical GAME and more interested in a WW2 Simulation. Note the play on GAME and simulation as usually we think of GAME meaning "toss the units on the map and have fun" whereas "simulation" evokes the idea of tons of chrome and so on. What I am getting at is that it is LESS fun to play "anything goes" and more enjoyable to cut down the games to 1-2 at a time (Colin does this I know) but enjoy some historical restraint as well.
Most of us fumble in games and mess up a rule here and there. But I personally know that many of the guys in this club play miniatures too. They are detail oriented there but less so here. The things they do in our club games would NEVER be allowed in a miniatures game as those rules have restraint built into the orders, command control, visibility you name it.
I am reading through the first edition of the Legacy of Glory miniature rules. I like what I see though the rules did get a lashing by some. I read the replay of the rules by a group of guys and while there are shortcomings they have a much more interesting way of fighting a battle than say Empire III. Same scale as Empire but there are major differences.
Anyway, we cannot get a MP scale that will please everyone as we cannot use fractions for the MP costs. This would have probably kept me from using such high MP rates that I did in Jena or the rest. But the argument that you have to learn a new system is shot to pieces for Leipzig - the Terrain Effects Chart when printed out can be kept right at your side to help you with the costs of moving. And something like that can be used for any other game we do as well.
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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz
3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps
Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie
NWC Founding Member
For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options
OFF:
MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)